ID Name Version Type Group Size Crew Energy Raw Damage Bypass Range Fire Rate Area Effect Ion Damage Interception Bombardment Tractor Beam Psychic Offense Targeting Counterm. Costs 473
Static Per Shot (Normal) Per Shot (Intercept) Per Shot (Psychic) Type Value Armor Shields Value Fall-Off Ratio Type Value Speed Volley Shots Volley Rate of Shots Range Wave Speed Raw vs Engines vs HyperDrive vs Sensors vs Shields vs Weapons vs Fighter vs Seeking vs Direct Fire vs Beam Range Fire Rate Targeting Bonus Ion Dmg Ratio vs Military vs Infrastruct. vs Population vs Quality Power Power Fall-Off Dwell Time Damage Control Targeting Bonus of Component of Component Emeros Crystal Nekros Stone Osalia Kaasian Crystal Argon Krypton Tyderios Silicon Steel Mebnar Aculon Cuprica Polymer Carbonite Dyrillium Quartz Hexodor.
Filter by Name F by V Filter by Type Filter by Group
41 Annihilator Shock Mines (L) 1 Weapon - Area Area Bombs 72 12 3 64 64   Area Effect 32 -25.0% 20.0% 2320 10.0% Seeking 17 250 1 0.5 580 290             16 16 8 0 1450 21.25 10.0% 0.0% 2 2 4 2             20.0% 53.0% 24 24 48   24 24 48                  
41 Annihilator Shock Mines (L) 2 Weapon - Area Area Bombs 72 12 3 64 64   Area Effect 50 -25.0% 20.0% 2780 10.0% Seeking 17 250 1 0.5 660 290             25 25 12 0 1720 21.25 10.0% 0.0% 3 3 6 3             20.0% 57.0% 24 24 48   24 24 48                  
41 Annihilator Shock Mines (L) 3 Weapon - Area Area Bombs 72 12 3 64 64   Area Effect 62 -25.0% 20.0% 3060 10.0% Seeking 20 250 1 0.5 700 290             31 31 15 0 1880 21.25 10.0% 0.0% 4 4 8 4             20.0% 59.0% 24 24 48   24 24 48                  
33 Derasian Shock Wave (L) 1 Weapon - Area Area Bombs 64 12 3 64 64   Area Effect 100 0.0% 0.0% 2160 30.0% Seeking 16 210 1 1 190 300             50 25 0 0 1175 20 10.0% 0.0% 6 6 12 6             20.0% 46.0% 40 20     40 20                    
33 Derasian Shock Wave (L) 2 Weapon - Area Area Bombs 64 12 3 64 64   Area Effect 130 0.0% 0.0% 3110 30.0% Seeking 16 210 1 1 240 300             65 65 0 0 1675 20 10.0% 0.0% 8 8 16 8             20.0% 50.0% 40 20     40 20                    
13 Intimidator Surge Blast (L) 1 Weapon - Area Area Bombs 54 12 3 48 48   Area Effect 64 0.0% 0.0% 1500 25.0% Seeking 20 250 1 1 140 275             32 16 0 0 820 25 10.0% 100.0% 4 4 8 4             20.0% 42.0%   24       24                    
13 Intimidator Surge Blast (L) 2 Weapon - Area Area Bombs 54 12 3 48 48   Area Effect 80 0.0% 0.0% 1800 25.0% Seeking 20 250 1 1 160 275             40 20 0 0 980 25 10.0% 100.0% 5 5 10 5             20.0% 44.0%   24       24                    
62 Nova Pulse Wave (L) 1 Weapon - Area Area Bombs 80 12 3 102 102   Area Effect 342 0.0% 0.0% 4000 25.0% Seeking 18 275 1 1 320 300             171 171 0 0 2160 22.5 10.0% 0.0% 22 22 44 22             20.0% 54.0% 36 36 72 72 36 36 72                  
62 Nova Pulse Wave (L) 2 Weapon - Area Area Bombs 80 12 3 102 102   Area Effect 428 0.0% 0.0% 4000 25.0% Seeking 18 300 1 1 400 350             214 214 0 0 2200 22.5 10.0% 0.0% 28 28 56 28             20.0% 56.0% 36 36 72 72 36 36 72                  
73 Quantum Burst (X) 1 Weapon - Area Area Bombs 50 12 3 90     Area Effect 55 25.0% -25.0% 4000 10.0% Seeking 8 400 1 0 400 400 0 150 150 0 75 150                 3 3 6 3             10.0% 60.0% 96 96 192 192 96 96 192                  
2 Wave Bomb (M) 1 Weapon - Area Area Bombs 25 8 2 38 38   Area Effect 50 0.0% 0.0% 1250 25.0% Direct Fire 28 250 1 0 120 250             25 12 0 0 685 35 10.0% 0.0% 3 3 6 3             20.0% 40.0%   8       8                    
327 Planetary Mine Projectors 1 Weapon - Area Area Bombs (PDB) 150 0 0 128 128   Area Effect 23 0.0% 0.0% 2430 15.0% Seeking 12 210 4 0.25 380 300             12 12 0 0 2040 3.75 60.0% 0.0%                     20.0% 46.0%                                
327 Planetary Mine Projectors 2 Weapon - Area Area Bombs (PDB) 150 0 0 128 128   Area Effect 36 0.0% 0.0% 3500 5.0% Seeking 12 250 4 0.25 580 290             36 36 0 0 2040 3.75 60.0% 0.0%                     20.0% 57.0%                                
327 Planetary Mine Projectors 3 Weapon - Area Area Bombs (PDB) 150 0 0 128 128   Area Effect 56 0.0% 0.0% 4200 5.0% Seeking 12 250 4 0.25 700 350             56 56 0 0 2450 3.75 70.0% 0.0%                     20.0% 61.0%                                
369 Devastator Pulse (X) 1 Weapon - Area Area Effect Blasters 80 12 3 110 110   Area Effect 450 0.0% 0.0% 4000 25.0% Seeking 15 400 1 0 400 400             225 225 0 0 2200 18.75 10.0% 0.0% 30 30 60 30             20.0% 60.0% 96 96 192 192 96 96 192                  
49 Nova Missile (L) 1 Weapon - Area Area Missiles 92 12 3 28 28   Area Effect 70 -10.0% 20.0% 5080 0.0% Seeking 28 450 1 1 300 300             35 23 0 0 2690 35 -10.0% 0.0% 4 4 8 4             0.0% 65.0% 28 28 56   28 28 56                  
49 Nova Missile (L) 2 Weapon - Area Area Missiles 92 12 3 28 28   Area Effect 100 -10.0% 20.0% 7000 0.0% Seeking 28 475 1 1 400 300             50 34 0 0 3700 35 -10.0% 0.0% 6 6 12 6             0.0% 69.0% 28 28 56   28 28 56                  
259 Fusion Beam (M) 1 Weapon - Close In Energy Beams 30 8 2 18 18   Impact 14 20.0% 0.0% 1300 15.0% Full Length Beam 4.5 5000 2 0.25                 7 7 0 0 650 2.81 0.0% 0.0% 0 0 0 0             10.0% 74.0%         16 16           8        
259 Fusion Beam (M) 2 Weapon - Close In Energy Beams 30 8 2 18 18   Impact 20 20.0% 0.0% 1580 15.0% Full Length Beam 4.5 5000 2 0.25                 11 11 0 0 790 2.81 0.0% 0.0% 1 1 1 1             10.0% 78.0%         16 16           8        
259 Fusion Beam (M) 3 Weapon - Close In Energy Beams 30 8 2 18 18   Impact 29 20.0% 0.0% 1920 15.0% Full Length Beam 4.5 5000 2 0.25                 14 14 0 0 960 2.81 0.0% 0.0% 1 1 1 1             10.0% 82.0%         16 16           8        
256 Fusion Beam (S) 1 Weapon - Close In Energy Beams 15 5 1 18 18   Impact 14 20.0% 0.0% 1300 15.0% Full Length Beam 4.5 5000 1 0                 7 7 0 0 650 5.63 0.0% 0.0% 0 0 0 0             10.0% 74.0%         8 8           4        
256 Fusion Beam (S) 2 Weapon - Close In Energy Beams 15 5 1 18 18   Impact 20 20.0% 0.0% 1580 15.0% Full Length Beam 4.5 5000 1 0                 10 10 0 0 790 5.63 0.0% 0.0% 1 1 1 1             10.0% 78.0%         8 8           4        
256 Fusion Beam (S) 3 Weapon - Close In Energy Beams 15 5 1 18 18   Impact 29 20.0% 0.0% 1920 15.0% Full Length Beam 4.5 5000 1 0                 14 14 0 0 960 5.63 0.0% 0.0% 1 1 1 1             10.0% 82.0%         8 8           4        
165 Omega Beam (Ftr) 1 Weapon - Close In Energy Beams 6 0 0 10 10   Impact 17 35.0% 0.0% 750 23.0% Full Length Beam 0.8 5000 1 0                 17 17 0 0 750 0.8 65.0% 0.0%                     20.0% 86.0%         5 5 10       10 5        
353 Particle Beam (M) 1 Weapon - Close In Energy Beams 32 8 2 15 15   Impact 24 0.0% 0.0% 1000 15.0% Full Length Beam 12 5000 1 0                 12 12 0 0 500 15 0.0% 0.0% 1 1 1 1             10.0% 70.0%           8                    
352 Particle Beam (S) 1 Weapon - Close In Energy Beams 16 5 1 15 15   Impact 12 0.0% 0.0% 1000 15.0% Full Length Beam 6 5000 1 0                 7 7 0 0 500 7.5 0.0% 0.0%                     10.0% 70.0%           4                    
260 Phased Beam Array (M) 1 Weapon - Close In Energy Beams 36 8 2 15 15   Impact 27 0.0% 50.0% 1550 15.0% Full Length Beam 4 5000 2 0.25                 13 13 0 0 775 2.5 5.0% 0.0% 1 1 1 1             15.0% 82.0%         16 16 32       32 16        
260 Phased Beam Array (M) 2 Weapon - Close In Energy Beams 36 8 2 15 15   Impact 32 0.0% 50.0% 1710 15.0% Full Length Beam 4 5000 2 0.25                 16 16 0 0 855 2.5 5.0% 0.0% 1 1 1 1             15.0% 84.0%         16 16 32       32 16        
257 Phased Beam Array (S) 1 Weapon - Close In Energy Beams 18 5 1 15 15   Impact 27 0.0% 50.0% 1550 15.0% Full Length Beam 4 5000 1 0                 13 13 0 0 775 5 5.0% 0.0% 1 1 1 1             15.0% 82.0%         8 8 16       16 8        
257 Phased Beam Array (S) 2 Weapon - Close In Energy Beams 18 5 1 15 15   Impact 32 0.0% 50.0% 1710 15.0% Full Length Beam 4 5000 1 0                 16 16 0 0 855 5 5.0% 0.0% 1 1 1 1             15.0% 84.0%         8 8 16       16 8        
249 Star Beam (M) 1 Weapon - Close In Energy Beams 30 8 2 14 14   Impact 17 0.0% 0.0% 1000 15.0% Full Length Beam 7 5000 2 0.25                 8 8 0 0 500 4.38 10.0% 0.0% 1 1 1 1             20.0% 72.0%           12                    
249 Star Beam (M) 2 Weapon - Close In Energy Beams 30 8 2 14 14   Impact 20 0.0% 0.0% 1100 15.0% Full Length Beam 7 5000 2 0.25                 10 10 0 0 550 4.38 10.0% 0.0% 1 1 1 1             20.0% 74.0%           12                    
249 Star Beam (M) 3 Weapon - Close In Energy Beams 30 8 2 14 14   Impact 29 0.0% 0.0% 1580 15.0% Full Length Beam 7 5000 2 0.25                 14 14 0 0 790 4.38 10.0% 0.0% 2 2 2 2             20.0% 78.0%           12                    
249 Star Beam (M) 4 Weapon - Close In Energy Beams 30 8 2 14 14   Impact 42 0.0% 0.0% 1920 15.0% Full Length Beam 7 5000 2 0.25                 21 21 0 0 960 4.38 10.0% 0.0% 2 2 2 2             20.0% 82.0%           12                    
246 Star Beam (S) 1 Weapon - Close In Energy Beams 15 5 1 14 14   Impact 17 0.0% 0.0% 1000 15.0% Full Length Beam 7 5000 1 0                 8 8 0 0 500 8.75 10.0% 0.0% 1 1 1 1             20.0% 72.0%           6                    
246 Star Beam (S) 2 Weapon - Close In Energy Beams 15 5 1 14 14   Impact 20 0.0% 0.0% 1100 15.0% Full Length Beam 7 5000 1 0                 10 10 0 0 550 8.75 10.0% 0.0% 1 1 1 1             20.0% 74.0%           6                    
246 Star Beam (S) 3 Weapon - Close In Energy Beams 15 5 1 14 14   Impact 29 0.0% 0.0% 1580 15.0% Full Length Beam 7 5000 1 0                 14 14 0 0 790 8.75 10.0% 0.0% 1 1 1 1             20.0% 78.0%           6                    
246 Star Beam (S) 4 Weapon - Close In Energy Beams 15 5 1 14 14   Impact 42 0.0% 0.0% 1920 15.0% Full Length Beam 7 5000 1 0                 21 21 0 0 960 8.75 10.0% 0.0% 2 2 2 2             20.0% 82.0%           6                    
9 Thuon Beam (M) 1 Weapon - Close In Energy Beams 28 8 2 14 14   Impact 24 0.0% 0.0% 1100 15.0% Full Length Beam 7.5 5000 1 0                 14 14 0 0 550 9.38 0.0% 0.0% 1 1 1 1             10.0% 72.0%           12                    
9 Thuon Beam (M) 2 Weapon - Close In Energy Beams 28 8 2 14 14   Impact 28 0.0% 0.0% 1210 15.0% Full Length Beam 7.5 5000 1 0                 14 14 0 0 605 9.38 0.0% 0.0% 1 1 1 1             10.0% 74.0%           12                    
354 Thuon Beam (S) 1 Weapon - Close In Energy Beams 14 5 1 14 14   Impact 12 0.0% 0.0% 1100 15.0% Full Length Beam 5 5000 1 0                 7 7 0 0 550 6.25 0.0% 0.0%                     10.0% 72.0%           6                    
354 Thuon Beam (S) 2 Weapon - Close In Energy Beams 14 5 1 14 14   Impact 14 0.0% 0.0% 1210 15.0% Full Length Beam 5 5000 1 0                 7 7 0 0 605 6.25 0.0% 0.0%                     10.0% 74.0%           6                    
71 Death Ray (X) 1 Weapon - Standoff Energy Beams 60 12 3 75     Impact 300 40.0% 0.0% 4000 10.0% Full Length Beam 15 5000 1 0                                 15 15 15 15             20.0% 90.0%         96 96 192       192 96        
400 Dhayut Super Laser (X) 1 Weapon - Standoff Energy Beams 150 12 3 500     Impact 1800000 35.0% 0.0% 9200 1.0% Full Length Beam 180 9200 1 0                                 1300 1300 1300 1300             -30.0% 86.0%         96 96 192       192 96        
254 Fusion Beam (L) 1 Weapon - Standoff Energy Beams 45 12 3 36     Impact 56 20.0% 0.0% 1950 15.0% Full Length Beam 9 5000 1 0                                 2 2 2 2             10.0% 74.0%         32 32           16        
254 Fusion Beam (L) 2 Weapon - Standoff Energy Beams 45 12 3 36     Impact 80 20.0% 0.0% 2380 15.0% Full Length Beam 9 5000 1 0                                 4 4 4 4             10.0% 78.0%         32 32           16        
254 Fusion Beam (L) 3 Weapon - Standoff Energy Beams 45 12 3 36     Impact 116 20.0% 0.0% 2880 15.0% Full Length Beam 9 5000 1 0                                 5 5 5 5             10.0% 82.0%         32 32           16        
401 Gizurean Super Laser (X) 1 Weapon - Standoff Energy Beams 150 12 3 500     Impact 1860000 35.0% 0.0% 9400 1.0% Full Length Beam 180 9400 1 0                                 1300 1300 1300 1300             -30.0% 86.0%         96 96 192       192 96        
64 Omega Beam (L) 1 Weapon - Standoff Energy Beams 48 12 3 50     Impact 260 35.0% 0.0% 3600 15.0% Full Length Beam 18 5000 1 0                                 13 13 13 13             20.0% 86.0%         40 40 80       80 40        
152 Omega Beam (M) 1 Weapon - Standoff Energy Beams 32 8 2 25 25   Impact 65 35.0% 0.0% 2400 15.0% Full Length Beam 9 5000 2 0.25                 32 32 0 0 1200 5.63 10.0% 0.0% 3 3 3 3             20.0% 86.0%         20 20 40       40 20        
148 Omega Beam (S) 1 Weapon - Standoff Energy Beams 16 5 1 25 25   Impact 65 35.0% 0.0% 2400 15.0% Full Length Beam 9 5000 1 0                 37 37 0 0 1200 11.25 10.0% 0.0% 3 3 3 3             20.0% 86.0%         10 10 20       20 10        
194 Phased Beam Array (L) 1 Weapon - Standoff Energy Beams 54 12 3 30 30   Impact 150 25.0% 25.0% 3050 15.0% Full Length Beam 8 5000 1 0                         1525 10     7 7 7 7             10.0% 86.0%                                
39 Phaser Lance (L) 1 Weapon - Standoff Energy Beams 48 12 3 24     Impact 90 0.0% 50.0% 2500 15.0% Full Length Beam 8 5000 1 0                                 4 4 4 4             10.0% 82.0%         32 32 64       64 32        
39 Phaser Lance (L) 2 Weapon - Standoff Energy Beams 48 12 3 24     Impact 108 0.0% 50.0% 2750 15.0% Full Length Beam 8 5000 1 0                                 5 5 5 5             10.0% 84.0%         32 32 64       64 32        
360 Phaser Lance (M) 1 Weapon - Standoff Energy Beams 32 8 2 24     Impact 54 0.0% 50.0% 2750 15.0% Full Length Beam 8 5000 1 0                                 2 2 2 2             10.0% 84.0%         18 18 36       36 18        
227 Shatterforce Beam (L) 1 Weapon - Standoff Energy Beams 44 12 3 40     Impact 60 20.0% 0.0% 2640 15.0% Full Length Beam 12 5000 1 0                                 3 3 3 3             10.0% 76.0%         40 40           20        
227 Shatterforce Beam (L) 2 Weapon - Standoff Energy Beams 44 12 3 40     Impact 72 20.0% 0.0% 2910 15.0% Full Length Beam 12 5000 1 0                                 3 3 3 3             10.0% 78.0%         40 40           20        
227 Shatterforce Beam (L) 3 Weapon - Standoff Energy Beams 44 12 3 40     Impact 80 20.0% 0.0% 3480 15.0% Full Length Beam 12 5000 1 0                                 4 4 4 4             10.0% 80.0%         40 40           20        
29 Shatterforce Beam (M) 1 Weapon - Standoff Energy Beams 22 8 2 20 20   Impact 30 20.0% 0.0% 1760 15.0% Full Length Beam 6 5000 1 0                 15 15 0 0 880 7.5 0.0% 0.0% 1 1 1 1             10.0% 76.0%         20 20           10        
29 Shatterforce Beam (M) 2 Weapon - Standoff Energy Beams 22 8 2 20 20   Impact 36 20.0% 0.0% 1940 15.0% Full Length Beam 6 5000 1 0                 18 18 0 0 970 7.5 0.0% 0.0% 1 1 1 1             10.0% 78.0%         20 20           10        
29 Shatterforce Beam (M) 3 Weapon - Standoff Energy Beams 22 8 2 20 20   Impact 40 20.0% 0.0% 2320 15.0% Full Length Beam 6 5000 1 0                 20 20 0 0 1160 7.5 0.0% 0.0% 2 2 2 2             10.0% 80.0%         20 20           10        
355 Shatterforce Beam (S) 1 Weapon - Standoff Energy Beams 11 5 1 20 20   Impact 15 20.0% 0.0% 1760 15.0% Full Length Beam 5 5000 1 0                 7 7 0 0 880 6.25 0.0% 0.0% 0 0 0 0             10.0% 76.0%         10 10           5        
355 Shatterforce Beam (S) 2 Weapon - Standoff Energy Beams 11 5 1 20 20   Impact 18 20.0% 0.0% 1940 15.0% Full Length Beam 5 5000 1 0                 9 9 0 0 970 6.25 0.0% 0.0% 0 0 0 0             10.0% 78.0%         10 10           5        
355 Shatterforce Beam (S) 3 Weapon - Standoff Energy Beams 11 5 1 20 20   Impact 20 20.0% 0.0% 2320 15.0% Full Length Beam 5 5000 1 0                 10 10 0 0 1160 6.25 0.0% 0.0% 1 1 1 1             10.0% 80.0%         10 10           5        
255 Star Beam (L) 1 Weapon - Standoff Energy Beams 45 12 3 28     Impact 104 0.0% 0.0% 2380 15.0% Full Length Beam 14 5000 1 0                                 5 5 5 5             20.0% 78.0%         48 48           24     24  
255 Star Beam (L) 2 Weapon - Standoff Energy Beams 45 12 3 28     Impact 168 0.0% 0.0% 2880 15.0% Full Length Beam 14 5000 1 0                                 8 8 8 8             20.0% 82.0%         48 48           24     24  
368 Super Laser (X) 1 Weapon - Standoff Energy Beams 150 12 3 500     Impact 2000000 35.0% 0.0% 9000 1.0% Full Length Beam 180 9000 1 0                                 1300 1300 1300 1300             -30.0% 86.0%         96 96 192       192 96        
398 Super Laser (X) 1 Weapon - Standoff Energy Beams 150 12 3 500     Impact 2000000 35.0% 0.0% 9600 1.0% Full Length Beam 180 9600 1 0                                 1300 1300 1300 1300             -30.0% 86.0%         96 96 192       192 96        
221 Thuon Beam (L) 1 Weapon - Standoff Energy Beams 42 12 3 28     Impact 48 0.0% 0.0% 1650 15.0% Full Length Beam 12 5000 1 0                                 2 2 2 2             10.0% 72.0%         32 32           16        
221 Thuon Beam (L) 2 Weapon - Standoff Energy Beams 42 12 3 28     Impact 56 0.0% 0.0% 1820 15.0% Full Length Beam 11 5000 1 0                                 2 2 2 2             10.0% 74.0%         32 32           16        
60 Guardian Defense Grid (PD) 1 Weapon - Intercept Energy Beams (PD) 16 5 1 8 8   Impact 7 0.0% 50.0% 2000 19.0% Full Length Beam 7 5000 4 0.1                 28 28 0 0 2000 1.75 60.0% 0.0%                     20.0% 84.0%         4 4 9       9 4        
60 Guardian Defense Grid (PD) 2 Weapon - Intercept Energy Beams (PD) 16 5 1 8 8   Impact 8 0.0% 50.0% 2200 19.0% Full Length Beam 7 5000 4 0.1                 32 32 0 0 2200 1.75 65.0% 0.0%                     20.0% 86.0%         4 4 9       9 4        
28 Sentinel Multi-Beam Defense (PD) 1 Weapon - Intercept Energy Beams (PD) 11 5 1 6 6   Impact 3 20.0% 0.0% 950 19.0% Full Length Beam 8 5000 4 0.1                 12 12 0 0 950 2 30.0% 0.0%                     20.0% 72.0%           3                    
28 Sentinel Multi-Beam Defense (PD) 2 Weapon - Intercept Energy Beams (PD) 11 5 1 6 6   Impact 4 20.0% 0.0% 1150 19.0% Full Length Beam 8 5000 4 0.1                 16 16 0 0 1150 2 40.0% 0.0%                     20.0% 76.0%           3                    
28 Sentinel Multi-Beam Defense (PD) 3 Weapon - Intercept Energy Beams (PD) 11 5 1 6 6   Impact 4 20.0% 0.0% 1380 19.0% Full Length Beam 8 5000 4 0.1                 16 16 0 0 1380 2 45.0% 0.0%                     20.0% 78.0%           3                    
28 Sentinel Multi-Beam Defense (PD) 4 Weapon - Intercept Energy Beams (PD) 11 5 1 6 6   Impact 5 20.0% 0.0% 1650 19.0% Full Length Beam 8 5000 4 0.1                 20 20 0 0 1650 2 50.0% 0.0%                     20.0% 80.0%           3                    
325 Planetary Beam Defense 1 Weapon - Standoff Energy Beams (PDB) 150 0 0 40 40   Impact 50 20.0% 0.0% 4360 8.0% Full Length Beam 4 5000 2 0.5                 25 25 0 0 5275 2.5 50.0% 0.0%                     10.0% 76.0%                                
325 Planetary Beam Defense 2 Weapon - Standoff Energy Beams (PDB) 150 0 0 40 40   Impact 72 20.0% 0.0% 5275 8.0% Full Length Beam 4 5000 2 0.5                 36 36 0 0 5275 2.5 50.0% 0.0%                     10.0% 80.0%                                
325 Planetary Beam Defense 3 Weapon - Standoff Energy Beams (PDB) 150 0 0 40 40   Impact 104 35.0% 0.0% 6380 8.0% Full Length Beam 4 5000 2 0.5                 52 52 0 0 6380 2.5 60.0% 0.0%                     10.0% 84.0%                                
252 Fusion Beam (Ftr) 1 Weapon - Intercept Energy Beams (SF) 3 0 0 7 7   Impact 4 20.0% 0.0% 390 23.0% Full Length Beam 0.45 5000 1 0                 8 8 0 0 390 0.45 45.0% 0.0%                     20.0% 74.0%         4 4           2        
252 Fusion Beam (Ftr) 2 Weapon - Intercept Energy Beams (SF) 3 0 0 7 7   Impact 5 20.0% 0.0% 470 23.0% Full Length Beam 0.45 5000 1 0                 10 10 0 0 470 0.45 55.0% 0.0%                     20.0% 78.0%         4 4           2        
252 Fusion Beam (Ftr) 3 Weapon - Intercept Energy Beams (SF) 3 0 0 7 7   Impact 7 20.0% 0.0% 580 23.0% Full Length Beam 0.45 5000 1 0                 15 15 0 0 580 0.45 65.0% 0.0%                     20.0% 82.0%         4 4           2        
361 Particle Beam (Ftr) 1 Weapon - Intercept Energy Beams (SF) 5 0 0 6 6   Impact 3 0.0% 0.0% 300 23.0% Full Length Beam 0.7 5000 1 0                 6 6 0 0 300 0.7 35.0% 0.0%                     20.0% 70.0%           2                    
61 Phased Beam Array (Ftr) 1 Weapon - Intercept Energy Beams (SF) 5 0 0 6 6   Impact 7 0.0% 50.0% 465 23.0% Full Length Beam 0.4 5000 1 0                 14 14 0 0 465 0.4 70.0% 0.0%                     25.0% 82.0%         4 4 8       8 4        
61 Phased Beam Array (Ftr) 2 Weapon - Intercept Energy Beams (SF) 5 0 0 6 6   Impact 8 0.0% 50.0% 520 23.0% Full Length Beam 0.4 5000 1 0                 16 16 0 0 520 0.4 75.0% 0.0%                     25.0% 84.0%         4 4 8       8 4        
363 Shatterforce Beam (Ftr) 1 Weapon - Intercept Energy Beams (SF) 3 0 0 8 8   Impact 4 20.0% 0.0% 530 23.0% Full Length Beam 0.5 5000 1 0                 8 8 0 0 530 0.5 50.0% 0.0%                     20.0% 76.0%         5 5           2        
363 Shatterforce Beam (Ftr) 2 Weapon - Intercept Energy Beams (SF) 3 0 0 8 8   Impact 5 20.0% 0.0% 580 23.0% Full Length Beam 0.5 5000 1 0                 10 10 0 0 580 0.5 55.0% 0.0%                     20.0% 78.0%         5 5           2        
244 Star Beam (Ftr) 1 Weapon - Intercept Energy Beams (SF) 4 0 0 6 6   Impact 4 0.0% 0.0% 300 23.0% Full Length Beam 0.7 5000 1 0                 8 8 0 0 300 0.7 40.0% 0.0%                     20.0% 72.0%           3                    
244 Star Beam (Ftr) 2 Weapon - Intercept Energy Beams (SF) 4 0 0 6 6   Impact 5 0.0% 0.0% 360 23.0% Full Length Beam 0.7 5000 1 0                 10 10 0 0 360 0.7 45.0% 0.0%                     20.0% 74.0%           3                    
244 Star Beam (Ftr) 3 Weapon - Intercept Energy Beams (SF) 4 0 0 6 6   Impact 7 0.0% 0.0% 470 23.0% Full Length Beam 0.7 5000 1 0                 18 18 0 0 470 0.7 55.0% 0.0%                     20.0% 78.0%           3                    
244 Star Beam (Ftr) 4 Weapon - Intercept Energy Beams (SF) 4 0 0 6 6   Impact 11 0.0% 0.0% 580 23.0% Full Length Beam 0.7 5000 1 0                 22 22 0 0 580 0.7 65.0% 0.0%                     20.0% 82.0%           3                    
362 Thuon Beam (Ftr) 1 Weapon - Intercept Energy Beams (SF) 4 0 0 6 6   Impact 3 0.0% 0.0% 330 23.0% Full Length Beam 0.5 5000 1 0                 6 6 0 0 330 0.5 40.0% 0.0%                     20.0% 72.0%           3                    
362 Thuon Beam (Ftr) 2 Weapon - Intercept Energy Beams (SF) 4 0 0 6 6   Impact 4 0.0% 0.0% 370 23.0% Full Length Beam 0.5 5000 1 0                 8 8 0 0 370 0.5 45.0% 0.0%                     20.0% 74.0%           3                    
74 Black Hole Projector (X) 1 Weapon - Area Gravitic Area Bombs 100 12 3 500 500   Area Effect 400 75.0% 50.0% 4000 10.0% Seeking 90 2000 1 0 800 200             400 400 200 200 2400 112.5 -10.0% 0.0% 26 26 52 26             0.0% 60.0% 96 96 192 192 96 96 192                  
47 Graviton Pulse (L) 1 Weapon - Area Gravitic Area Bombs 80 12 3 80 80   Area Effect 77 75.0% 30.0% 2500 15.0% Seeking 16 250 1 0 220 300             38 38 0 0 1360 20 0.0% 100.0% 5 5 10 5             10.0% 50.0% 28 28 56   28 28 56                  
47 Graviton Pulse (L) 2 Weapon - Area Gravitic Area Bombs 80 12 3 96 96   Area Effect 90 75.0% 30.0% 2750 15.0% Seeking 16 250 1 0 250 300             45 45 0 0 1500 20 0.0% 100.0% 6 6 12 6             10.0% 52.0% 28 28 56   28 28 56                  
46 Riptide Gravitic Mines (L) 1 Weapon - Area Gravitic Area Bombs 76 12 3 110 110   Area Effect 98 60.0% 30.0% 2800 15.0% Seeking 32 250 1 1 280 300             49 49 0 0 1540 40 0.0% 0.0% 6 6 12 6             10.0% 50.0% 28 28 56   28 28 56                  
46 Riptide Gravitic Mines (L) 2 Weapon - Area Gravitic Area Bombs 76 12 3 158 158   Area Effect 120 70.0% 70.0% 3080 15.0% Seeking 32 250 1 1 320 300             60 60 30 0 1700 40 0.0% 0.0% 8 8 16 8             10.0% 54.0% 28 28 56   28 28 56                  
407 Super Gravitic Pulse (X) 1 Weapon - Area Gravitic Area Bombs 150 18 8 88 168   Area Effect 240 65.0% 30.0% 5950 10.0% Seeking 20 650 1 0 1920 400             80 32 0 0 2280 20 0.0% 100.0% 15 15 22 8             15.0% 53.0%         96 96 192       192 96        
66 Transient Singularity (L) 1 Weapon - Area Gravitic Area Bombs 100 12 3 500 500   Area Effect 480 75.0% 50.0% 3000 15.0% Seeking 90 2000 1 0 450 225             360 360 180 180 1725 112.5 -10.0% 0.0% 32 32 64 32             0.0% 56.0% 40 40 80 80 40 40 80                  
293 Dealbreaker Beam (M) 1 Weapon - Close In Gravitic Beams 38 8 2 54 54   Impact 45 75.0% 30.0% 1375 30.0% Full Length Beam 15 5000 1 0                 22 11 11 0 688 18.75 -20.0% 0.0% 1 1 1 1             -10.0% 76.0%     20 20     20     20            
293 Dealbreaker Beam (M) 2 Weapon - Close In Gravitic Beams 38 8 2 84 84   Impact 70 75.0% 30.0% 1660 30.0% Full Length Beam 15 5000 1 0                 35 17 17 0 830 18.75 -20.0% 0.0% 1 1 1 1             -10.0% 80.0%     20 20     20     20            
293 Dealbreaker Beam (M) 3 Weapon - Close In Gravitic Beams 38 8 2 121 121   Impact 110 75.0% 30.0% 2010 25.0% Full Length Beam 15 5000 1 0                 55 22 22 0 1005 18.75 -20.0% 0.0% 1 1 1 1             -10.0% 84.0%     20 20     20     20            
223 Graviton Beam (M) 1 Weapon - Close In Gravitic Beams 38 8 2 60 60   Impact 37 75.0% 30.0% 880 35.0% Full Length Beam 16 5000 2 0.25                 18 18 9 0 440 10 0.0% 0.0%                     -10.0% 74.0%                                
3 Graviton Flux Projector (L) 1 Weapon - Close In Gravitic Beams 60 12 3 96     Impact 65 75.0% 30.0% 1500 35.0% Full Length Beam 16 5000 1 0                             -20.0%   1 1 1 1             -10.0% 74.0%     32 32     32     32            
300 Resonant Graviton Beam (M) 1 Weapon - Close In Gravitic Beams 39 8 2 65 65   Impact 51 75.0% 30.0% 1210 25.0% Full Length Beam 14 5000 1 0                 19 10 10 0 605 17.5 -20.0% 0.0% 1 1 1 1             -10.0% 78.0%     24 24     24     24            
300 Resonant Graviton Beam (M) 2 Weapon - Close In Gravitic Beams 39 8 2 78 78   Impact 64 75.0% 30.0% 1340 25.0% Full Length Beam 15 5000 1 0                 32 16 16 0 670 18.75 -20.0% 0.0% 1 1 1 1             -10.0% 80.0%     24 24     24     24            
300 Resonant Graviton Beam (M) 3 Weapon - Close In Gravitic Beams 39 8 2 117 117   Impact 100 75.0% 30.0% 1620 25.0% Full Length Beam 15 5000 1 0                 50 25 25 0 810 18.75 -20.0% 0.0% 1 1 1 1             -10.0% 84.0%     24 24     24     24            
42 Resonant Graviton Beam (S) 1 Weapon - Close In Gravitic Beams 19 5 1 54 54   Impact 32 75.0% 30.0% 1340 25.0% Full Length Beam 10 5000 1 0                 16 16 8 0 670 12.5 -20.0% 0.0% 0 0 0 0             -10.0% 80.0%     14 14     14     14            
42 Resonant Graviton Beam (S) 2 Weapon - Close In Gravitic Beams 19 5 1 78 78   Impact 50 60.0% 30.0% 1620 25.0% Full Length Beam 10 5000 1 0                 25 25 12 0 810 12.5 -20.0% 0.0% 1 1 1 1             -10.0% 84.0%     14 14     14     14            
239 Dealbreaker Beam (L) 1 Weapon - Standoff Gravitic Beams 57 12 3 80     Impact 52 75.0% 30.0% 1650 30.0% Full Length Beam 18 5000 1 0                                 1 1 1 1             -10.0% 72.0%     24 24     24     24            
239 Dealbreaker Beam (L) 2 Weapon - Standoff Gravitic Beams 57 12 3 116     Impact 90 75.0% 30.0% 2060 30.0% Full Length Beam 18 5000 1 0                                 1 1 1 1             -10.0% 76.0%     24 24     24     24            
239 Dealbreaker Beam (L) 3 Weapon - Standoff Gravitic Beams 57 12 3 168     Impact 141 75.0% 30.0% 2490 30.0% Full Length Beam 18 5000 1 0                                 2 2 2 2             -10.0% 80.0%     24 24     24     24            
239 Dealbreaker Beam (L) 4 Weapon - Standoff Gravitic Beams 57 12 3 242     Impact 220 75.0% 30.0% 3020 25.0% Full Length Beam 18 5000 1 0                                 3 3 3 3             -10.0% 80.0%     24 24     24     24            
341 Dealbreaker Beam (S) 1 Weapon - Standoff Gravitic Beams 19 5 1 64 64   Impact 35 75.0% 30.0% 1660 30.0% Full Length Beam 10 5000 1 0                 17 8 8 0 830 12.5 -20.0% 0.0% 0 0 0 0             -10.0% 80.0%     14 14     14     14            
341 Dealbreaker Beam (S) 2 Weapon - Standoff Gravitic Beams 19 5 1 121 121   Impact 55 75.0% 30.0% 2010 25.0% Full Length Beam 10 5000 1 0                 27 13 13 0 1005 12.5 -20.0% 0.0% 1 1 1 1             -10.0% 84.0%     14 14     14     14            
14 Graviton Beam (L) 1 Weapon - Standoff Gravitic Beams 60 12 3 108     Impact 82 75.0% 30.0% 1650 35.0% Full Length Beam 16 5000 1 0                                 1 1 1 1             -10.0% 76.0%     40 40     40     40            
356 Resonant Graviton Beam (L) 1 Weapon - Standoff Gravitic Beams 58 12 3 130     Impact 102 75.0% 30.0% 1820 25.0% Full Length Beam 16 5000 1 0                                 1 1 1 1             -10.0% 78.0%     48 48     48     48            
356 Resonant Graviton Beam (L) 2 Weapon - Standoff Gravitic Beams 58 12 3 156     Impact 128 75.0% 30.0% 2010 25.0% Full Length Beam 16 5000 1 0                                 2 2 2 2             -10.0% 80.0%     48 48     48     48            
356 Resonant Graviton Beam (L) 3 Weapon - Standoff Gravitic Beams 58 12 3 225     Impact 200 75.0% 30.0% 2430 25.0% Full Length Beam 16 5000 1 0                                 3 3 3 3             -10.0% 84.0%     48 48     48     48            
220 Graviton Beam (Ftr) 1 Weapon - Close In Gravitic Beams (SF) 6 0 0 24 24   Impact 9 75.0% 30.0% 260 53.0% Full Length Beam 1.6 5000 1 0                 9 9 4 0 260 1.6 15.0% 0.0%                     0.0% 74.0%                                
220 Graviton Beam (Ftr) 2 Weapon - Close In Gravitic Beams (SF) 6 0 0 26 26   Impact 12 75.0% 30.0% 290 53.0% Full Length Beam 1.4 5000 1 0                 12 12 8 0 290 1.4 20.0% 0.0%                     0.0% 76.0%                                
294 Resonant Graviton Beam (Ftr) 1 Weapon - Close In Gravitic Beams (SF) 6 0 0 23 23   Impact 13 75.0% 30.0% 345 38.0% Full Length Beam 1.2 5000 1 0                 13 13 9 0 345 1.2 25.0% 0.0%                     0.0% 78.0%                                
294 Resonant Graviton Beam (Ftr) 2 Weapon - Close In Gravitic Beams (SF) 6 0 0 28 28   Impact 17 75.0% 30.0% 380 38.0% Full Length Beam 1.2 5000 1 0                 17 17 8 0 380 1.2 30.0% 0.0%                     0.0% 80.0%                                
294 Resonant Graviton Beam (Ftr) 3 Weapon - Close In Gravitic Beams (SF) 6 0 0 32 32   Impact 27 75.0% 30.0% 460 38.0% Full Length Beam 1.2 5000 1 0                 27 27 13 0 460 1.2 50.0% 0.0%                     0.0% 84.0%                                
40 Electromagnetic Lance (L) 1 Weapon - Ion Ion Beams 56 12 3 48     Impact 70 15.0% -25.0% 1970 20.0% Full Length Beam 14 5000 1 0     100 100 100 100 50 100                 3 3 3 3             5.0% 78.0% 24         24           48     48  
40 Electromagnetic Lance (L) 2 Weapon - Ion Ion Beams 56 12 3 48     Impact 100 15.0% -25.0% 2390 20.0% Full Length Beam 12 5000 1 0     125 125 125 125 62 125                 5 5 5 5             5.0% 82.0% 24         24           48     48  
160 Electromagnetic Wave Cannon (L) 1 Weapon - Ion Ion Blasters 56 12 3 70     Impact 80 25.0% -15.0% 2900 20.0% Direct Fire 8 750 4 0.25     150 150 150 150 75 150                 5 5 5 5             0.0% 76.0% 40         40           80     80  
58 Heavy Ion Cannon (L) 1 Weapon - Ion Ion Blasters 72 12 3 72     Impact 75 25.0% -25.0% 2820 15.0% Direct Fire 6 500 2 0.25     145 145 145 145 72 145                 5 5 5 5             0.0% 74.0% 36         36           72     72  
181 Heavy Ion Cannon (M) 1 Weapon - Ion Ion Blasters 24 8 2 24 24   Impact 60 25.0% -25.0% 1720 15.0% Direct Fire 6 500 1 0     130 130 130 130 65 130 30 30 0 0 860 7.5 -10.0% 50.0% 4 4 4 4             0.0% 72.0% 16         16           32     32  
181 Heavy Ion Cannon (M) 2 Weapon - Ion Ion Blasters 24 8 2 24 24   Impact 75 25.0% -25.0% 1880 15.0% Direct Fire 6 500 1 0     145 145 145 145 72 145 37 37 0 0 940 7.5 -10.0% 50.0% 5 5 5 5             0.0% 74.0% 16         16           32     32  
224 Ion Cannon (M) 1 Weapon - Ion Ion Blasters 24 8 2 18 18   Impact 15 25.0% -25.0% 1090 20.0% Direct Fire 6 500 2 0.25     0 30 30 30 15 30 7 7 0 0 545 3.75 -10.0% 50.0% 1 1 1 1             0.0% 66.0% 10         10           20        
11 Ion Cannon (S) 1 Weapon - Ion Ion Blasters 12 5 1 18 18   Impact 10 25.0% -25.0% 900 20.0% Direct Fire 7 500 1 0     0 24 24 24 12 24 5 5 0 0 450 8.75 -10.0% 50.0% 0 0 0 0             0.0% 62.0% 3                     6        
11 Ion Cannon (S) 2 Weapon - Ion Ion Blasters 12 5 1 18 18   Impact 15 25.0% -25.0% 1090 20.0% Direct Fire 6 500 1 0     0 30 30 30 15 30 7 7 0 0 545 7.5 -10.0% 50.0% 1 1 1 1             0.0% 66.0% 3                     6        
1 Ion Field Projector (S) 1 Weapon - Ion Ion Blasters 12 5 1 20 20   Impact 9 25.0% -25.0% 800 20.0% Direct Fire 7 500 1 0     0 18 18 18 9 18 4 4 0 0 400 8.75 -10.0% 50.0%                     0.0% 60.0% 2                     4        
334 Rapid Ion Cannon (S) 1 Weapon - Ion Ion Blasters 12 5 1 20 20   Impact 36 25.0% -25.0% 1650 15.0% Direct Fire 5 500 1 0     0 50 50 50 25 50 18 18 0 0 825 6.25 -10.0% 50.0% 2 2 2 2             0.0% 72.0% 8         8           16     16  
334 Rapid Ion Cannon (S) 2 Weapon - Ion Ion Blasters 12 5 1 20 20   Impact 45 25.0% -25.0% 1820 15.0% Direct Fire 4.2 500 1 0     0 56 56 56 28 56 22 22 0 0 910 5.25 -10.0% 50.0% 3 3 3 3             0.0% 74.0% 8         8           16     16  
21 Ion Pulse Blaster (PD) 1 Weapon - Intercept Ion Blasters (PD) 12 5 1 5.4 5.4   Impact 4 25.0% -25.0% 590 25.0% Direct Fire 7 500 4 0.1     0 6 0 0 3 6 16 16 0 0 590 1.75 25.0% 100.0%                     10.0% 64.0% 2         2           4        
21 Ion Pulse Blaster (PD) 2 Weapon - Intercept Ion Blasters (PD) 12 5 1 5.4 5.4   Impact 4 25.0% -25.0% 850 25.0% Direct Fire 6 500 4 0.1     0 7 0 7 4 7 16 16 0 0 850 1.5 35.0% 100.0%                     10.0% 68.0% 2         2           4        
57 Ion Rapid Pulse Array (PD) 1 Weapon - Intercept Ion Blasters (PD) 12 5 1 6 6   Impact 6 25.0% -25.0% 1070 20.0% Direct Fire 5 500 5 0.1     0 0 0 8 8 8 24 24 0 0 1070 1 45.0% 100.0%                     10.0% 72.0% 4         4           8     8  
326 Planetary Giant Ion Cannon 1 Weapon - Ion Ion Blasters (PDB) 150 0 0 36 36   Impact 38 25.0% -25.0% 2730 10.0% Direct Fire 4 500 3 0.5     80 80 80 80 40 80 19 19 0 0 3300 1.67 40.0% 50.0%                     0.0% 66.0%                                
326 Planetary Giant Ion Cannon 2 Weapon - Ion Ion Blasters (PDB) 150 0 0 36 36   Impact 60 25.0% -25.0% 3300 10.0% Direct Fire 4 500 3 0.5     120 120 120 120 60 120 30 30 0 0 3300 1.67 40.0% 50.0%                     0.0% 70.0%                                
326 Planetary Giant Ion Cannon 3 Weapon - Ion Ion Blasters (PDB) 150 0 0 36 36   Impact 96 25.0% -25.0% 4100 10.0% Direct Fire 4 500 3 0.5     150 150 150 150 75 150 48 48 0 0 4100 1.67 50.0% 50.0%                     0.0% 70.0%                                
219 Ion Pulse Blaster (Ftr) 1 Weapon - Intercept Ion Blasters (SF) 4 0 0 7 7   Impact 4 25.0% -25.0% 270 30.0% Direct Fire 0.7 500 1 0     0 0 0 0 4 8 8 8 0 0 270 0.7 35.0% 100.0%                     10.0% 64.0% 2         2           4        
219 Ion Pulse Blaster (Ftr) 2 Weapon - Intercept Ion Blasters (SF) 4 0 0 7 7   Impact 5 25.0% -25.0% 390 30.0% Direct Fire 0.6 500 1 0     0 0 0 0 5 9 10 10 0 0 390 0.6 45.0% 100.0%                     10.0% 68.0% 2         2           4        
238 Ion Rapid Pulse Blaster (Ftr) 1 Weapon - Intercept Ion Blasters (SF) 4 0 0 8 8   Impact 7 25.0% -25.0% 495 30.0% Direct Fire 0.5 500 1 0     0 0 0 10 5 10 14 14 0 0 495 0.5 55.0% 0.0%                     10.0% 72.0% 4         4           8     8  
32 Ion Pulse (L) 1 Weapon - Area Ion Bombs 48 12 3 54 54   Area Effect 30 25.0% -25.0% 1640 20.0% Seeking 9 250 1 0 160 275 0 60 60 60 30 60 15 7 0 0 900 11.25 0.0% 100.0% 2 2 4 2             10.0% 46.0% 40 20     40 20                    
32 Ion Pulse (L) 2 Weapon - Area Ion Bombs 48 12 3 60 60   Area Effect 48 25.0% -25.0% 2400 20.0% Seeking 8 250 1 0 210 300 0 75 75 75 37 75 24 24 0 0 1305 10 0.0% 100.0% 3 3 6 3             10.0% 50.0% 40 20     40 20                    
404 Super Ion Bomb (X) 1 Weapon - Area Ion Bombs 150 15 6 94 94   Area Effect 32 35.0% 0.0% 5650 10.0% Seeking 18 950 1 0 1620 360 176 176 176 176 176 176 40 16 0 0 2160 15 0.0% 100.0%                     15.0% 53.0%         96 96 192       192 96        
12 Ion Bomb (L) 1 Weapon - Ion Ion Bombs 48 12 3 52 52   Area Effect 10 25.0% -25.0% 1770 10.0% Seeking 10 325 1 0 160 300 0 44 44 0 22 44 5 2 0 0 965 12.5 0.0% 100.0% 0 0 0 0             10.0% 47.0% 12                     24        
12 Ion Bomb (L) 2 Weapon - Ion Ion Bombs 48 12 3 60 60   Area Effect 15 25.0% -25.0% 2200 10.0% Seeking 10 325 1 0 190 300 0 70 70 0 35 70 8 4 0 0 1195 12.5 0.0% 100.0% 1 1 2 1             10.0% 51.0% 12                     24        
12 Ion Bomb (L) 3 Weapon - Ion Ion Bombs 48 12 3 72 72   Area Effect 24 25.0% -25.0% 3170 10.0% Seeking 10 325 1 0 250 300 0 88 88 0 44 88 12 12 0 0 1710 12.5 0.0% 100.0% 1 1 2 1             10.0% 55.0% 12                     24        
12 Ion Bomb (L) 4 Weapon - Ion Ion Bombs 48 12 3 86 86   Area Effect 38 25.0% -25.0% 3900 10.0% Seeking 8 350 1 0 330 300 0 110 110 0 55 110 19 19 0 0 2115 10 0.0% 100.0% 2 2 4 2             10.0% 59.0% 12                     24        
357 Impact Assault Blaster (L) 1 Weapon - Close In Laser Blasters 30 12 3 20 20   Impact 58 0.0% 0.0% 1320 30.0% Direct Fire 5.5 1100 4 0.5                 29 29 0 0 660 1.72 -10.0% 0.0% 3 3 3 3             0.0% 70.0% 28 28 56                          
225 Impact Assault Blaster (M) 1 Weapon - Close In Laser Blasters 20 8 2 18 18   Impact 33 0.0% 0.0% 1090 25.0% Direct Fire 5.5 1100 2 0.25                 16 16 0 0 545 3.44 -10.0% 0.0% 2 2 2 2             0.0% 66.0% 20 20                            
225 Impact Assault Blaster (M) 2 Weapon - Close In Laser Blasters 20 8 2 20 20   Impact 45 0.0% 0.0% 1200 30.0% Direct Fire 5.5 1100 2 0.25                 22 22 0 0 600 3.44 -10.0% 0.0% 3 3 3 3             0.0% 68.0% 20 20                            
225 Impact Assault Blaster (M) 3 Weapon - Close In Laser Blasters 20 8 2 20 20   Impact 58 0.0% 0.0% 1320 30.0% Direct Fire 5.5 1100 2 0.25                 29 29 0 0 660 3.44 -10.0% 0.0% 3 3 3 3             0.0% 70.0% 20 20                            
31 Impact Assault Blaster (S) 1 Weapon - Close In Laser Blasters 10 5 1 18 18   Impact 33 0.0% 0.0% 1090 25.0% Direct Fire 5.5 1100 1 0                 16 16 0 0 545 6.88 -10.0% 0.0% 2 2 2 2             0.0% 66.0% 10 10                            
31 Impact Assault Blaster (S) 2 Weapon - Close In Laser Blasters 10 5 1 18 20   Impact 45 0.0% 0.0% 1200 25.0% Direct Fire 5.5 1100 1 0                 22 22 0 0 600 6.88 -10.0% 0.0% 3 3 3 3             0.0% 68.0% 10 10                            
31 Impact Assault Blaster (S) 3 Weapon - Close In Laser Blasters 10 5 1 18 20   Impact 58 0.0% 0.0% 1320 25.0% Direct Fire 5.5 1100 1 0                 29 29 0 0 660 6.88 -10.0% 0.0% 3 3 3 3             0.0% 70.0% 10 10                            
0 Laser Cannon (S) 1 Weapon - Close In Laser Blasters 12 5 1 12 12   Impact 14 0.0% 0.0% 900 15.0% Direct Fire 5 1000 1 0                 7 7 0 0 450 6.25 0.0% 0.0%                     0.0% 60.0%   4                            
222 Maxos Blaster (M) 1 Weapon - Close In Laser Blasters 20 8 2 10 10   Impact 19 0.0% 0.0% 1090 15.0% Direct Fire 4.5 1100 2 0.25                 9 9 0 0 545 2.81 -10.0% 0.0% 1 1 1 1             0.0% 64.0% 16 16                            
222 Maxos Blaster (M) 2 Weapon - Close In Laser Blasters 20 8 2 9 9   Impact 23 0.0% 0.0% 1360 15.0% Direct Fire 4.5 1100 2 0.25                 11 11 0 0 680 2.81 -10.0% 0.0% 1 1 1 1             0.0% 66.0% 16 16                            
10 Maxos Blaster (S) 1 Weapon - Close In Laser Blasters 10 5 1 10 10   Impact 16 0.0% 0.0% 990 15.0% Direct Fire 4.5 1100 1 0                 8 8 0 0 495 5.63 -10.0% 0.0% 1 1 1 1             0.0% 62.0%   6                            
10 Maxos Blaster (S) 2 Weapon - Close In Laser Blasters 10 5 1 10 10   Impact 19 0.0% 0.0% 1090 15.0% Direct Fire 4.5 1100 1 0                 9 9 0 0 545 5.63 -10.0% 0.0% 1 1 1 1             0.0% 64.0%   6                            
10 Maxos Blaster (S) 3 Weapon - Close In Laser Blasters 10 5 1 9 9   Impact 23 0.0% 0.0% 1360 15.0% Direct Fire 4.5 1100 1 0                 11 11 0 0 680 5.63 -10.0% 0.0% 1 1 1 1             0.0% 66.0%   6                            
358 Phaser Cannon (L) 1 Weapon - Close In Laser Blasters 42 12 3 12 12   Impact 28 0.0% 50.0% 1520 15.0% Direct Fire 3.3 1500 4 0.5                 16 16 0 0 760 1.03 0.0% 0.0% 1 1 1 1             10.0% 72.0% 32 32 64 64                        
358 Phaser Cannon (L) 2 Weapon - Close In Laser Blasters 42 12 3 12 12   Impact 34 0.0% 50.0% 1840 15.0% Direct Fire 3.3 1500 4 0.5                 19 19 0 0 920 1.03 0.0% 0.0% 2 2 2 2             10.0% 74.0% 32 32 64 64                        
358 Phaser Cannon (L) 3 Weapon - Close In Laser Blasters 42 12 3 12 12   Impact 42 0.0% 50.0% 2030 15.0% Direct Fire 3.3 1500 4 0.5                 23 23 0 0 1015 1.03 0.0% 0.0% 2 2 2 2             10.0% 76.0% 32 32 64 64                        
250 Plasma Blaster (M) 1 Weapon - Close In Laser Blasters 20 8 2 16 16   Impact 23 30.0% 0.0% 760 30.0% Direct Fire 5 1100 2 0.25                 11 11 0 0 380 3.13 -10.0% 0.0% 1 1 1 1             0.0% 62.0%   12       6                    
250 Plasma Blaster (M) 2 Weapon - Close In Laser Blasters 20 8 2 16 16   Impact 36 30.0% 0.0% 920 30.0% Direct Fire 5 1100 2 0.25                 18 18 0 0 460 3.13 -10.0% 0.0% 2 2 2 2             0.0% 66.0%   12       6                    
250 Plasma Blaster (M) 3 Weapon - Close In Laser Blasters 20 8 2 16 16   Impact 61 30.0% 0.0% 1120 30.0% Direct Fire 5 1100 2 0.25                 30 30 0 0 560 3.13 -10.0% 0.0% 4 4 4 4             0.0% 70.0%   12       6                    
250 Plasma Blaster (M) 4 Weapon - Close In Laser Blasters 20 8 2 16 16   Impact 88 30.0% 0.0% 1360 30.0% Direct Fire 5 1100 2 0.25                 44 44 0 0 680 3.13 -10.0% 0.0% 5 5 5 5             0.0% 74.0%   12       6                    
247 Plasma Blaster (S) 1 Weapon - Close In Laser Blasters 10 5 1 16 16   Impact 23 30.0% 0.0% 760 30.0% Direct Fire 5 1100 1 0                 11 11 0 0 380 6.25 -10.0% 0.0% 1 1 1 1             0.0% 62.0%   6       3                    
247 Plasma Blaster (S) 2 Weapon - Close In Laser Blasters 10 5 1 16 16   Impact 36 30.0% 0.0% 920 30.0% Direct Fire 5 1100 1 0                 17 17 0 0 460 6.25 -10.0% 0.0% 2 2 2 2             0.0% 66.0%   6       3                    
247 Plasma Blaster (S) 3 Weapon - Close In Laser Blasters 10 5 1 16 16   Impact 61 30.0% 0.0% 1120 30.0% Direct Fire 5 1100 1 0                 30 30 0 0 560 6.25 -10.0% 0.0% 4 4 4 4             0.0% 70.0%   6       3                    
247 Plasma Blaster (S) 4 Weapon - Close In Laser Blasters 10 5 1 16 16   Impact 88 30.0% 0.0% 1360 30.0% Direct Fire 5 1100 1 0                 44 44 0 0 680 6.25 -10.0% 0.0% 5 5 5 5             0.0% 74.0%   6       3                    
251 Pulse Wave Cannon (M) 1 Weapon - Close In Laser Blasters 30 8 2 11 11   Impact 20 50.0% 0.0% 1200 20.0% Direct Fire 7 800 3 0.25                 10 10 0 0 600 2.92 -10.0% 0.0% 1 1 1 1             0.0% 62.0%   12                            
251 Pulse Wave Cannon (M) 2 Weapon - Close In Laser Blasters 30 8 2 11 11   Impact 30 50.0% 0.0% 1320 20.0% Direct Fire 7 800 3 0.25                 15 15 0 0 660 2.92 -10.0% 0.0% 2 2 2 2             0.0% 66.0%   12                            
251 Pulse Wave Cannon (M) 3 Weapon - Close In Laser Blasters 30 8 2 11 11   Impact 44 50.0% 0.0% 1600 20.0% Direct Fire 7 800 3 0.25                 22 22 0 0 800 2.92 -10.0% 0.0% 2 2 2 2             0.0% 70.0%   12                            
251 Pulse Wave Cannon (M) 4 Weapon - Close In Laser Blasters 30 8 2 11 11   Impact 64 50.0% 0.0% 1940 20.0% Direct Fire 7 800 3 0.25                 32 32 0 0 970 2.92 -10.0% 0.0% 4 4 4 4             0.0% 74.0%   12                            
248 Pulse Wave Cannon (S) 1 Weapon - Close In Laser Blasters 15 5 1 11 11   Impact 11 50.0% 0.0% 1200 20.0% Direct Fire 7 800 3 0.25                 5 5 0 0 600 2.92 -10.0% 0.0% 0 0 0 0             0.0% 62.0%   6                            
248 Pulse Wave Cannon (S) 2 Weapon - Close In Laser Blasters 15 5 1 11 11   Impact 15 50.0% 0.0% 1320 20.0% Direct Fire 7 800 3 0.25                 7 7 0 0 660 2.92 -10.0% 0.0% 1 1 1 1             0.0% 66.0%   6                            
248 Pulse Wave Cannon (S) 3 Weapon - Close In Laser Blasters 15 5 1 11 11   Impact 22 50.0% 0.0% 1600 20.0% Direct Fire 7 800 3 0.25                 11 11 0 0 800 2.92 -10.0% 0.0% 1 1 1 1             0.0% 70.0%   6                            
248 Pulse Wave Cannon (S) 4 Weapon - Close In Laser Blasters 15 5 1 11 11   Impact 32 50.0% 0.0% 1940 20.0% Direct Fire 7 800 3 0.25                 16 16 0 0 970 2.92 -10.0% 0.0% 2 2 2 2             0.0% 74.0%   6                            
359 Titan Blaster (L) 1 Weapon - Close In Laser Blasters 40 12 3 22 22   Impact 70 0.0% 0.0% 1580 20.0% Direct Fire 5 1200 4 0.5                 35 35 0 0 790 1.56 -10.0% 0.0% 4 4 4 4             0.0% 72.0% 32 32 64 64                        
359 Titan Blaster (L) 2 Weapon - Close In Laser Blasters 40 12 3 22 22   Impact 84 0.0% 0.0% 1740 20.0% Direct Fire 5 1200 4 0.5                 42 42 0 0 870 1.56 -10.0% 0.0% 5 5 5 5             0.0% 74.0% 32 32 64 64                        
359 Titan Blaster (L) 3 Weapon - Close In Laser Blasters 40 12 3 22 22   Impact 101 0.0% 0.0% 1920 20.0% Direct Fire 5 1200 4 0.5                 50 50 0 0 960 1.56 -10.0% 0.0% 6 6 6 6             0.0% 76.0% 32 32 64 64                        
339 Titan Blaster (M) 1 Weapon - Close In Laser Blasters 20 8 2 22 22   Impact 70 0.0% 0.0% 1580 20.0% Direct Fire 5 1200 2 0.25                 35 35 0 0 790 3.13 -10.0% 0.0% 4 4 4 4             0.0% 72.0% 16 16 32 32                        
339 Titan Blaster (M) 2 Weapon - Close In Laser Blasters 20 8 2 22 22   Impact 84 0.0% 0.0% 1740 20.0% Direct Fire 5 1200 2 0.25                 42 42 0 0 870 3.13 -10.0% 0.0% 5 5 5 5             0.0% 74.0% 16 16 32 32                        
339 Titan Blaster (M) 3 Weapon - Close In Laser Blasters 20 8 2 22 22   Impact 101 0.0% 0.0% 1920 20.0% Direct Fire 5 1200 2 0.25                 50 50 0 0 960 3.13 -10.0% 0.0% 6 6 6 6             0.0% 76.0% 16 16 32 32                        
56 Titan Blaster (S) 1 Weapon - Close In Laser Blasters 10 5 1 22 22   Impact 70 0.0% 0.0% 1580 20.0% Direct Fire 5 1200 1 0                 35 35 0 0 790 6.25 -10.0% 0.0% 4 4 4 4             0.0% 72.0% 8 8 16 16                        
56 Titan Blaster (S) 2 Weapon - Close In Laser Blasters 10 5 1 22 22   Impact 84 0.0% 0.0% 1740 20.0% Direct Fire 5 1200 1 0                 42 42 0 0 870 6.25 -10.0% 0.0% 5 5 5 5             0.0% 74.0% 8 8 16 16                        
56 Titan Blaster (S) 3 Weapon - Close In Laser Blasters 10 5 1 22 22   Impact 101 0.0% 0.0% 1920 20.0% Direct Fire 5 1200 1 0                 50 50 0 0 960 6.25 -10.0% 0.0% 6 6 6 6             0.0% 76.0% 8 8 16 16                        
299 Phaser Cannon (M) 1 Weapon - Standoff Laser Blasters 24 8 2 12 12   Impact 28 0.0% 50.0% 1670 15.0% Direct Fire 3.3 1500 2 0.25                 16 16 0 0 835 2.06 0.0% 0.0% 1 1 1 1             10.0% 72.0% 16 16 32 32                        
299 Phaser Cannon (M) 2 Weapon - Standoff Laser Blasters 24 8 2 12 12   Impact 34 0.0% 50.0% 1840 15.0% Direct Fire 3.3 1500 2 0.25                 19 19 0 0 920 2.06 0.0% 0.0% 2 2 2 2             10.0% 74.0% 16 16 32 32                        
299 Phaser Cannon (M) 3 Weapon - Standoff Laser Blasters 24 8 2 12 12   Impact 42 0.0% 50.0% 2030 15.0% Direct Fire 3.3 1500 2 0.25                 23 23 0 0 1015 2.06 0.0% 0.0% 2 2 2 2             10.0% 76.0% 16 16 32 32                        
226 Phaser Cannon (S) 1 Weapon - Standoff Laser Blasters 12 5 1 12 12   Impact 28 0.0% 50.0% 1670 15.0% Direct Fire 3.3 1500 1 0                 16 16 0 0 835 4.13 0.0% 0.0% 1 1 1 1             10.0% 72.0% 8 8 16 16                        
226 Phaser Cannon (S) 2 Weapon - Standoff Laser Blasters 12 5 1 12 12   Impact 34 0.0% 50.0% 1840 15.0% Direct Fire 3.3 1500 1 0                 19 19 0 0 920 4.13 0.0% 0.0% 2 2 2 2             10.0% 74.0% 8 8 16 16                        
226 Phaser Cannon (S) 3 Weapon - Standoff Laser Blasters 12 5 1 12 12   Impact 42 0.0% 50.0% 2030 15.0% Direct Fire 3.3 1500 1 0                 23 23 0 0 1015 4.13 0.0% 0.0% 2 2 2 2             10.0% 76.0% 8 8 16 16                        
412 Pulse Wave Cannon (L) 1 Weapon - Standoff Laser Blasters 45 12 3 33     Impact 40 50.0% 0.0% 1800 20.0% Direct Fire 14 800 3 0.25                                 2 2 2 2             0.0% 62.0%   24                            
412 Pulse Wave Cannon (L) 2 Weapon - Standoff Laser Blasters 45 12 3 33     Impact 60 50.0% 0.0% 1980 25.0% Direct Fire 14 800 3 0.25                                 4 4 4 4             0.0% 66.0%   24                            
412 Pulse Wave Cannon (L) 3 Weapon - Standoff Laser Blasters 45 12 3 33     Impact 88 50.0% 0.0% 2400 20.0% Direct Fire 14 800 3 0.25                                 5 5 5 5             0.0% 70.0%   24                            
412 Pulse Wave Cannon (L) 4 Weapon - Standoff Laser Blasters 45 12 3 33     Impact 128 50.0% 0.0% 2910 20.0% Direct Fire 14 800 3 0.25                                 8 8 8 8             0.0% 74.0%   24                            
72 Solar Blaster (X) 1 Weapon - Standoff Laser Blasters 45 12 3 15     Impact 58 30.0% 30.0% 2500 15.0% Direct Fire 2 1500 2 0.5                                 3 3 3 3             5.0% 90.0% 96 96 192 192                        
419 Super Pulse Wave Cannon (X) 1 Weapon - Standoff Laser Blasters 150 12 3 600     Impact 1280000 50.0% 0.0% 9600 2.0% Direct Fire 180 1600 1 0                                 1600 1600 1600 1600             -20.0% 86.0%   240                            
8 Buckler Repeating Blaster (PD) 1 Weapon - Intercept Laser Blasters (PD) 10 5 1 3 3   Impact 3 0.0% 0.0% 650 19.0% Direct Fire 7.2 1100 4 0.1                 12 12 0 0 650 1.8 20.0% 0.0%                     10.0% 62.0%   3                            
8 Buckler Repeating Blaster (PD) 2 Weapon - Intercept Laser Blasters (PD) 10 5 1 3 3   Impact 4 0.0% 0.0% 880 19.0% Direct Fire 7.2 1100 4 0.1                 16 16 0 0 880 1.8 30.0% 0.0%                     10.0% 66.0%   3                            
8 Buckler Repeating Blaster (PD) 3 Weapon - Intercept Laser Blasters (PD) 10 5 1 3 3   Impact 5 0.0% 0.0% 1070 19.0% Direct Fire 7.2 1100 4 0.1                 20 20 0 0 1070 1.8 40.0% 0.0%                     10.0% 70.0%   3                            
233 Impact Assault Blaster (Ftr) 1 Weapon - Intercept Laser Blasters (SF) 3 0 0 7 7   Impact 8 0.0% 0.0% 330 38.0% Direct Fire 0.55 1100 1 0                 16 16 0 0 330 0.55 40.0% 0.0%                     10.0% 66.0% 5 5                            
233 Impact Assault Blaster (Ftr) 2 Weapon - Intercept Laser Blasters (SF) 3 0 0 8 8   Impact 11 0.0% 0.0% 360 45.0% Direct Fire 0.55 1100 1 0                 22 22 0 0 360 0.55 45.0% 0.0%                     10.0% 68.0% 5 5                            
233 Impact Assault Blaster (Ftr) 3 Weapon - Intercept Laser Blasters (SF) 3 0 0 8 8   Impact 14 0.0% 0.0% 400 45.0% Direct Fire 0.55 1100 1 0                 28 28 0 0 400 0.55 50.0% 0.0%                     10.0% 70.0% 5 5                            
7 Laser Cannon (Ftr) 1 Weapon - Intercept Laser Blasters (SF) 4 0 0 5 5   Impact 4 0.0% 0.0% 270 23.0% Direct Fire 0.5 1000 1 0                 8 8 0 0 270 0.5 25.0% 0.0%                     10.0% 60.0%   2                            
200 Maxos Blaster (Ftr) 1 Weapon - Intercept Laser Blasters (SF) 3 0 0 4 4   Impact 4 0.0% 0.0% 300 23.0% Direct Fire 0.45 1100 1 0                 8 8 0 0 300 0.45 30.0% 0.0%                     10.0% 62.0%   3                            
200 Maxos Blaster (Ftr) 2 Weapon - Intercept Laser Blasters (SF) 3 0 0 4 4   Impact 5 0.0% 0.0% 330 23.0% Direct Fire 0.45 1100 1 0                 10 10 0 0 330 0.45 35.0% 0.0%                     10.0% 64.0%   3                            
200 Maxos Blaster (Ftr) 3 Weapon - Intercept Laser Blasters (SF) 3 0 0 3 3   Impact 6 0.0% 0.0% 410 23.0% Direct Fire 0.45 1100 1 0                 12 12 0 0 410 0.45 40.0% 0.0%                     10.0% 66.0%   3                            
232 Phaser Cannon (Ftr) 1 Weapon - Intercept Laser Blasters (SF) 4 0 0 5 5   Impact 8 0.0% 50.0% 500 23.0% Direct Fire 0.33 1500 1 0                 16 16 0 0 500 0.33 65.0% 0.0%                     20.0% 72.0% 4 4 8 8                        
232 Phaser Cannon (Ftr) 2 Weapon - Intercept Laser Blasters (SF) 4 0 0 5 5   Impact 9 0.0% 50.0% 550 23.0% Direct Fire 0.33 1500 1 0                 20 20 0 0 550 0.33 70.0% 0.0%                     20.0% 74.0% 4 4 8 8                        
232 Phaser Cannon (Ftr) 3 Weapon - Intercept Laser Blasters (SF) 4 0 0 5 5   Impact 11 0.0% 50.0% 610 23.0% Direct Fire 0.33 1500 1 0                 24 24 0 0 610 0.33 75.0% 0.0%                     20.0% 76.0% 4 4 8 8                        
245 Plasma Blaster (Ftr) 1 Weapon - Intercept Laser Blasters (SF) 3 0 0 7 7   Impact 8 30.0% 0.0% 230 45.0% Direct Fire 0.5 1100 1 0                 16 16 0 0 230 0.5 20.0% 0.0%                     0.0% 62.0%   3       2                    
245 Plasma Blaster (Ftr) 2 Weapon - Intercept Laser Blasters (SF) 3 0 0 7 7   Impact 9 30.0% 0.0% 280 45.0% Direct Fire 0.5 1100 1 0                 18 18 0 0 280 0.5 30.0% 0.0%                     0.0% 66.0%   3       2                    
245 Plasma Blaster (Ftr) 3 Weapon - Intercept Laser Blasters (SF) 3 0 0 7 7   Impact 15 30.0% 0.0% 340 45.0% Direct Fire 0.5 1100 1 0                 30 30 0 0 340 0.5 40.0% 0.0%                     0.0% 70.0%   3       2                    
245 Plasma Blaster (Ftr) 4 Weapon - Intercept Laser Blasters (SF) 3 0 0 7 7   Impact 22 30.0% 0.0% 410 45.0% Direct Fire 0.5 1100 1 0                 44 44 0 0 410 0.5 50.0% 0.0%                     0.0% 74.0%   3       2                    
411 Pulse Wave Cannon (Ftr) 1 Weapon - Intercept Laser Blasters (SF) 5 0 0 4 4   Impact 4 50.0% 0.0% 360 30.0% Direct Fire 0.23 800 1 0                 8 8 0 0 360 0.23 30.0% 0.0%                     10.0% 62.0%   6                            
411 Pulse Wave Cannon (Ftr) 2 Weapon - Intercept Laser Blasters (SF) 5 0 0 4 4   Impact 5 50.0% 0.0% 400 30.0% Direct Fire 0.23 800 1 0                 10 10 0 0 400 0.23 40.0% 0.0%                     10.0% 66.0%   6                            
411 Pulse Wave Cannon (Ftr) 3 Weapon - Intercept Laser Blasters (SF) 5 0 0 4 4   Impact 6 50.0% 0.0% 480 30.0% Direct Fire 0.23 800 1 0                 12 12 0 0 480 0.23 50.0% 0.0%                     10.0% 70.0%   6                            
411 Pulse Wave Cannon (Ftr) 4 Weapon - Intercept Laser Blasters (SF) 5 0 0 4 4   Impact 8 50.0% 0.0% 580 30.0% Direct Fire 0.23 800 1 0                 16 16 0 0 580 0.23 60.0% 0.0%                     10.0% 74.0%   6                            
340 Titan Blaster (Ftr) 1 Weapon - Intercept Laser Blasters (SF) 3 0 0 9 9   Impact 18 0.0% 0.0% 470 30.0% Direct Fire 0.5 1200 1 0                 36 36 0 0 470 0.5 55.0% 0.0%                     10.0% 72.0% 4 4 8 8                        
340 Titan Blaster (Ftr) 2 Weapon - Intercept Laser Blasters (SF) 3 0 0 9 9   Impact 21 0.0% 0.0% 520 30.0% Direct Fire 0.5 1200 1 0                 42 42 0 0 520 0.5 60.0% 0.0%                     10.0% 74.0% 4 4 8 8                        
340 Titan Blaster (Ftr) 3 Weapon - Intercept Laser Blasters (SF) 3 0 0 9 9   Impact 25 0.0% 0.0% 580 30.0% Direct Fire 0.5 1200 1 0                 50 50 0 0 580 0.5 65.0% 0.0%                     10.0% 76.0% 4 4 8 8                        
37 Eclipse Mass Driver (L) 1 Weapon - Bombard Mass Drivers 80 12 3 90     Impact 0 0.0% 0.0% 2750 10.0% Direct Fire 10 350 1 0                                 80 24 12 32             0.0% 66.0%             40     40 40 40        
37 Eclipse Mass Driver (L) 2 Weapon - Bombard Mass Drivers 80 12 3 90     Impact 0 0.0% 0.0% 3000 10.0% Direct Fire 10 400 1 0                                 90 32 18 48             0.0% 70.0%             40     40 40 40        
37 Eclipse Mass Driver (L) 3 Weapon - Bombard Mass Drivers 80 12 3 90     Impact 0 0.0% 0.0% 3500 10.0% Direct Fire 10 450 1 0                                 100 48 24 64             0.0% 74.0%             40     40 40 40        
50 Bulwark Missile Battery (S) 1 Weapon - Close In Missiles 17 5 1 4 4   Impact 13 -10.0% 0.0% 1400 0.0% Seeking 10 550 2 0.5                 13 9 0 0 700 6.25 10.0% 0.0% 0 0 0 0             20.0% 59.0% 8 8             8 8            
50 Bulwark Missile Battery (S) 2 Weapon - Close In Missiles 17 5 1 4 4   Impact 17 -10.0% 0.0% 2400 0.0% Seeking 10 550 2 0.5                 17 11 0 0 1200 6.25 10.0% 0.0% 2 2 1 1             20.0% 63.0% 8 8             8 8            
50 Bulwark Missile Battery (S) 3 Weapon - Close In Missiles 17 5 1 4 4   Impact 23 -20.0% 0.0% 4050 0.0% Seeking 10 550 2 0.5                 23 15 0 0 2025 6.25 10.0% 0.0% 2 2 1 1             20.0% 67.0% 8 8             8 8            
228 Concussion Missile (L) 1 Weapon - Standoff Missiles 72 12 3 12 12   Impact 16 -10.0% 0.0% 4200 0.0% Seeking 48 375 16 0.5                 8 5 0 0 2100 3.75 0.0% 0.0% 2 2 1 2             10.0% 61.0% 40 40             40 40            
203 Concussion Missile (M) 1 Weapon - Standoff Missiles 38 8 2 6 6   Impact 12 -10.0% 0.0% 1800 0.0% Seeking 32 375 8 0.5                 6 3 0 0 900 5 0.0% 0.0% 0 0 0 0             10.0% 57.0%   6             12              
203 Concussion Missile (M) 2 Weapon - Standoff Missiles 38 8 2 6 6   Impact 14 -10.0% 0.0% 2340 0.0% Seeking 32 375 8 0.5                 7 3 0 0 1170 5 0.0% 0.0% 0 0 0 0             10.0% 59.0%   6             12              
203 Concussion Missile (M) 3 Weapon - Standoff Missiles 38 8 2 6 6   Impact 16 -10.0% 0.0% 2810 0.0% Seeking 32 375 8 0.5                 8 5 0 0 1405 5 0.0% 0.0% 1 1 1 1             10.0% 61.0%   6             12              
17 Concussion Missile (S) 1 Weapon - Standoff Missiles 19 5 1 6 6   Impact 12 -10.0% 0.0% 1800 0.0% Seeking 32 375 4 1                 6 3 0 0 900 10 0.0% 0.0% 0 0 0 0             10.0% 57.0%   3             6              
17 Concussion Missile (S) 2 Weapon - Standoff Missiles 19 5 1 6 6   Impact 14 -10.0% 0.0% 2340 0.0% Seeking 32 375 4 1                 7 3 0 0 1170 10 0.0% 0.0% 0 0 0 0             10.0% 59.0%   3             6              
17 Concussion Missile (S) 3 Weapon - Standoff Missiles 19 5 1 6 6   Impact 16 -10.0% 0.0% 2810 0.0% Seeking 32 375 4 1                 8 5 0 0 1405 10 0.0% 0.0% 1 1 1 1             10.0% 61.0%   3             6              
184 Hive Missile Battery (M) 1 Weapon - Standoff Missiles 38 8 2 6 6   Impact 23 -10.0% 0.0% 3290 0.0% Seeking 44 500 16 0.2                 11 7 0 0 1645 3.44 0.0% 0.0% 2 2 1 1             10.0% 65.0%       28         28 28 28          
184 Hive Missile Battery (M) 2 Weapon - Standoff Missiles 38 8 2 6 6   Impact 26 -10.0% 0.0% 4200 0.0% Seeking 44 500 16 0.2                 13 9 0 0 2100 3.44 0.0% 0.0% 2 2 1 1             10.0% 67.0%       28         28 28 28          
52 Hive Missile Battery (S) 1 Weapon - Standoff Missiles 19 5 1 6 6   Impact 23 -10.0% 0.0% 3290 0.0% Seeking 44 500 8 0.2                 11 7 0 0 1645 6.88 0.0% 0.0% 2 2 1 1             10.0% 65.0%       14         14 14 14          
52 Hive Missile Battery (S) 2 Weapon - Standoff Missiles 19 5 1 6 6   Impact 26 -10.0% 0.0% 4200 0.0% Seeking 44 500 8 0.2                 13 9 0 0 2100 6.88 0.0% 0.0% 2 2 1 1             10.0% 67.0%       14         14 14 14          
53 Hunter Missile Battery (L) 1 Weapon - Standoff Missiles 88 12 3 12     Impact 32 0.0% 40.0% 5700 0.0% Seeking 32 475 4 1                                 2 2 4 2             20.0% 65.0%       56         56 56 56          
53 Hunter Missile Battery (L) 2 Weapon - Standoff Missiles 88 12 3 12     Impact 36 0.0% 40.0% 7300 0.0% Seeking 32 475 4 1                                 2 2 4 2             20.0% 67.0%       56         56 56 56          
193 Hunter Missile Battery (M) 1 Weapon - Standoff Missiles 44 8 2 12 12   Impact 36 0.0% 40.0% 4940 0.0% Seeking 16 475 2 1                 18 12 0 0 2470 10 10.0% 0.0% 2 2 4 2             20.0% 67.0%       32         32 32 32          
26 Lance Missile (L) 1 Weapon - Standoff Missiles 57 12 3 12     Impact 38 -10.0% 40.0% 3500 0.0% Seeking 32 350 2 1                                 4 4 2 4             10.0% 59.0% 32 32             32 32            
26 Lance Missile (L) 2 Weapon - Standoff Missiles 57 12 3 12     Impact 48 -10.0% 40.0% 3850 0.0% Seeking 32 400 2 1                                 6 6 3 6             10.0% 61.0% 32 32             32 32            
26 Lance Missile (L) 3 Weapon - Standoff Missiles 57 12 3 12     Impact 52 -10.0% 40.0% 4620 0.0% Seeking 32 425 2 1                                 6 6 3 6             10.0% 63.0% 32 32             32 32            
234 Lance Missile (M) 1 Weapon - Standoff Missiles 38 8 2 6 6   Impact 24 -10.0% 40.0% 2570 0.0% Seeking 16 400 2 1                 12 8 0 0 1285 10 0.0% 0.0% 2 2 1 2             10.0% 61.0% 20 20             20 20            
234 Lance Missile (M) 2 Weapon - Standoff Missiles 38 8 2 6 6   Impact 26 -10.0% 40.0% 3080 0.0% Seeking 16 425 2 1                 13 9 0 0 1540 10 0.0% 0.0% 2 2 1 2             10.0% 63.0% 20 20             20 20            
25 Lightning Missile (M) 1 Weapon - Standoff Missiles 38 8 2 5 5   Impact 15 -10.0% 0.0% 1900 0.0% Seeking 32 500 8 0.5                 7 3 0 0 950 5 10.0% 0.0% 1 1 1 1             20.0% 59.0% 16 16             16 16            
25 Lightning Missile (M) 2 Weapon - Standoff Missiles 38 8 2 5 5   Impact 17 -10.0% 0.0% 2280 0.0% Seeking 32 500 8 0.5                 8 5 0 0 1140 5 10.0% 0.0% 2 2 1 2             20.0% 61.0% 16 16             16 16            
25 Lightning Missile (M) 3 Weapon - Standoff Missiles 38 8 2 5 5   Impact 20 -10.0% 0.0% 2740 0.0% Seeking 32 500 8 0.5                 10 7 0 0 1370 5 10.0% 0.0% 2 2 1 2             20.0% 63.0% 16 16             16 16            
230 Lightning Missile (S) 1 Weapon - Standoff Missiles 19 5 1 5 5   Impact 17 -10.0% 0.0% 2280 0.0% Seeking 32 500 4 1                 8 5 0 0 1140 10 10.0% 0.0% 2 2 1 2             20.0% 61.0% 10 10             10 10            
230 Lightning Missile (S) 2 Weapon - Standoff Missiles 19 5 1 5 5   Impact 20 -10.0% 0.0% 2740 0.0% Seeking 32 500 4 1                 10 7 0 0 1370 10 10.0% 0.0% 2 2 1 2             20.0% 63.0% 10 10             10 10            
403 Mortalen Super Rail Gun (X) 1 Weapon - Standoff Missiles 150 12 3 500     Impact 1800000 35.0% 0.0% 11100 1.0% Seeking 180 1600 1 0                                 1300 1300 1300 1300             -30.0% 86.0%         96 96 192       192 96        
335 Reinforcing Swarm Battery (L) 1 Weapon - Standoff Missiles 76 12 3 20 20   Impact 34 0.0% 0.0% 8200 0.0% Seeking 60 500 28 0.2                 17 11 0 0 4100 2.68 10.0% 0.0% 4 4 2 2             20.0% 76.0%       80         80 80 80          
337 Reinforcing Swarm Battery (M) 1 Weapon - Standoff Missiles 38 8 2 10 10   Impact 34 0.0% 0.0% 5460 0.0% Seeking 60 500 14 0.2                 17 11 0 0 2730 5.36 10.0% 0.0% 4 4 2 2             20.0% 76.0%       40         40 40 40          
336 Reinforcing Swarm Battery (S) 1 Weapon - Standoff Missiles 19 5 1 10 10   Impact 34 0.0% 0.0% 5460 0.0% Seeking 60 500 7 0.2                 17 11 0 0 2730 10.71 10.0% 0.0% 4 4 2 2             20.0% 76.0%       20         20 20 20          
76 Replicating Swarm Battery (X) 1 Weapon - Standoff Missiles 76 12 3 30 30   Impact 40 0.0% 0.0% 7000 0.0% Seeking 45 500 28 0.2                 40 40 0 0 3500 2.01 20.0% 0.0% 4 4 2 2             30.0% 80.0%       192         192 192 192          
5 Seeking Missile (S) 1 Weapon - Standoff Missiles 18 5 1 6 6   Impact 10 -10.0% 0.0% 1500 0.0% Seeking 32 350 4 2                 5 3 0 0 750 10 0.0% 0.0%                     10.0% 55.0%   2             4              
402 Super Projectile Gun (X) 1 Weapon - Standoff Missiles 150 12 3 500     Impact 1900000 35.0% 0.0% 11600 1.0% Seeking 180 1800 1 0                                 1300 1300 1300 1300             -30.0% 86.0%         96 96 192       192 96        
51 Aegis Missile Battery (PD) 1 Weapon - Intercept Missiles (PD) 18 5 1 4 4   Impact 4 -10.0% 0.0% 2140 0.0% Seeking 11.2 475 4 0.1                 16 11 0 0 2140 2.8 60.0% 0.0%                     20.0% 65.0%       7         7 7 7          
51 Aegis Missile Battery (PD) 2 Weapon - Intercept Missiles (PD) 18 5 1 4 4   Impact 5 -10.0% 25.0% 2780 0.0% Seeking 11.2 475 4 0.1                 20 13 0 0 2780 2.8 70.0% 0.0%                     20.0% 69.0%       7         7 7 7          
30 Bulwark Missile Battery (PD) 1 Weapon - Intercept Missiles (PD) 17 5 1 3 3   Impact 3 -10.0% 0.0% 910 0.0% Seeking 8 550 4 0.2                 12 8 0 0 910 2 45.0% 0.0%                     20.0% 59.0% 4 4             4 4            
30 Bulwark Missile Battery (PD) 2 Weapon - Intercept Missiles (PD) 17 5 1 3 3   Impact 4 -10.0% 0.0% 1560 0.0% Seeking 8 550 4 0.2                 16 11 0 0 1560 2 55.0% 0.0%                     20.0% 63.0% 4 4             4 4            
30 Bulwark Missile Battery (PD) 3 Weapon - Intercept Missiles (PD) 17 5 1 3 3   Impact 5 -10.0% 0.0% 2640 0.0% Seeking 8 550 4 0.2                 20 13 0 0 2640 2 65.0% 0.0%                     20.0% 67.0% 4 4             4 4            
16 Interceptor Missile (PD) 1 Weapon - Intercept Missiles (PD) 19 5 1 1.8 1.8   Impact 2 -10.0% 0.0% 1200 0.0% Seeking 12.8 400 4 0.1                 8 5 0 0 1200 3.2 40.0% 0.0%                     20.0% 57.0%   2             3              
16 Interceptor Missile (PD) 2 Weapon - Intercept Missiles (PD) 19 5 1 1.8 1.8   Impact 3 -10.0% 0.0% 1520 0.0% Seeking 12.8 500 4 0.1                 12 9 0 0 1520 3.2 45.0% 0.0%                     20.0% 59.0%   2             3              
16 Interceptor Missile (PD) 3 Weapon - Intercept Missiles (PD) 19 5 1 1.8 1.8   Impact 3 -10.0% 0.0% 1670 0.0% Seeking 12.8 500 4 0.1                 12 9 0 0 1670 3.2 50.0% 0.0%                     20.0% 61.0%   2             3              
242 Planetary Missile Battery 1 Weapon - Standoff Missiles (PDB) 150 0 0 10 10   Impact 30 -20.0% 0.0% 7020 0.0% Seeking 4 475 2 0.25                 15 10 0 0 7020 2.5 60.0% 0.0%                     20.0% 61.0%                                
242 Planetary Missile Battery 2 Weapon - Standoff Missiles (PDB) 150 0 0 10 10   Impact 36 -10.0% 0.0% 11850 0.0% Seeking 4 500 2 0.25                 18 12 0 0 11850 2.5 70.0% 0.0%                     20.0% 65.0%                                
242 Planetary Missile Battery 3 Weapon - Standoff Missiles (PDB) 150 0 0 10 10   Impact 44 -10.0% 0.0% 20000 0.0% Seeking 4 550 2 0.25                 22 15 0 0 20000 2.5 80.0% 0.0%                     20.0% 69.0%                                
69 Reinforcing Swarm Missiles (Ftr) 1 Weapon - Close In Missiles (SF) 6 0 0 4 4   Impact 8 0.0% 0.0% 1640 0.0% Seeking 7 500 12 0.2                 8 6 0 0 1640 0.58 85.0% 0.0%                     30.0% 76.0%       10         10 10 10          
201 Concussion Missile (Ftr) 1 Weapon - Intercept Missiles (SF) 5 0 0 3 3   Impact 3 -10.0% 0.0% 540 0.0% Seeking 0.8 350 1 0                 6 4 0 0 540 0.8 50.0% 0.0%                     20.0% 57.0%   2             3              
201 Concussion Missile (Ftr) 2 Weapon - Intercept Missiles (SF) 5 0 0 3 3   Impact 4 -10.0% 0.0% 700 0.0% Seeking 0.8 375 1 0                 8 5 0 0 700 0.8 55.0% 0.0%                     20.0% 59.0%   2             3              
201 Concussion Missile (Ftr) 3 Weapon - Intercept Missiles (SF) 5 0 0 3 3   Impact 4 -20.0% 0.0% 840 0.0% Seeking 0.8 375 1 0                 8 5 0 0 840 0.8 60.0% 0.0%                     20.0% 61.0%   2             3              
192 Hive Missiles (Ftr) 1 Weapon - Intercept Missiles (SF) 5 0 0 2.3 2.3   Impact 6 -20.0% 0.0% 1260 0.0% Seeking 2.2 500 4 0.1                 6 4 0 0 1260 0.55 75.0% 0.0%                     20.0% 67.0%       8         8 8 8          
231 Lightning Missile (Ftr) 1 Weapon - Intercept Missiles (SF) 5 0 0 2 2   Impact 4 -10.0% 0.0% 680 0.0% Seeking 0.8 500 1 0                 8 5 0 0 680 0.8 70.0% 0.0%                     30.0% 61.0% 5 5             5 5            
231 Lightning Missile (Ftr) 2 Weapon - Intercept Missiles (SF) 5 0 0 2 2   Impact 5 -10.0% 0.0% 820 0.0% Seeking 0.6 500 1 0                 10 7 0 0 820 0.6 75.0% 0.0%                     30.0% 63.0% 5 5             5 5            
197 Seeking Missile (Ftr) 1 Weapon - Intercept Missiles (SF) 5 0 0 3 3   Impact 3 -10.0% 0.0% 450 0.0% Seeking 0.8 350 1 0                 6 4 0 0 450 0.8 45.0% 0.0%                     20.0% 50.0%   1             2              
321 Crystalline Beam (Black Hole) 1 Weapon - Standoff Monster Energy Beams 40 0 0 30     Impact 88 75.0% 30.0% 3200 15.0% Full Length Beam 4 5000 1 0                                                     10.0% 76.0%                                
321 Crystalline Beam (Black Hole) 2 Weapon - Standoff Monster Energy Beams 40 0 0 30     Impact 108 75.0% 30.0% 3500 15.0% Full Length Beam 4 5000 1 0                                                     20.0% 78.0%                                
321 Crystalline Beam (Black Hole) 3 Weapon - Standoff Monster Energy Beams 40 0 0 30     Impact 136 75.0% 30.0% 3850 15.0% Full Length Beam 4 5000 1 0                                                     30.0% 80.0%                                
318 Crystalline Beam (Blue Giant) 1 Weapon - Standoff Monster Energy Beams 40 0 0 30     Impact 120 0.0% 0.0% 2100 15.0% Full Length Beam 4 5000 1 0                                                     10.0% 74.0%                                
318 Crystalline Beam (Blue Giant) 2 Weapon - Standoff Monster Energy Beams 40 0 0 30     Impact 150 0.0% 0.0% 2500 15.0% Full Length Beam 4 5000 1 0                                                     20.0% 76.0%                                
318 Crystalline Beam (Blue Giant) 3 Weapon - Standoff Monster Energy Beams 40 0 0 30     Impact 180 0.0% 0.0% 2750 15.0% Full Length Beam 4 5000 1 0                                                     30.0% 78.0%                                
316 Crystalline Beam (Main Sequence) 1 Weapon - Standoff Monster Energy Beams 40 0 0 30     Impact 84 0.0% 0.0% 2100 15.0% Full Length Beam 3 5000 1 0                                                     10.0% 72.0%                                
316 Crystalline Beam (Main Sequence) 2 Weapon - Standoff Monster Energy Beams 40 0 0 30     Impact 104 0.0% 0.0% 2500 15.0% Full Length Beam 4 5000 1 0                                                     20.0% 74.0%                                
316 Crystalline Beam (Main Sequence) 3 Weapon - Standoff Monster Energy Beams 40 0 0 30     Impact 124 0.0% 0.0% 2750 15.0% Full Length Beam 4 5000 1 0                                                     30.0% 76.0%                                
320 Crystalline Beam (Neutron) 1 Weapon - Standoff Monster Energy Beams 40 0 0 30     Impact 88 75.0% 30.0% 1950 15.0% Full Length Beam 3 5000 1 0                                                     10.0% 74.0%                                
320 Crystalline Beam (Neutron) 2 Weapon - Standoff Monster Energy Beams 40 0 0 30     Impact 108 75.0% 30.0% 2300 15.0% Full Length Beam 3 5000 1 0                                                     20.0% 76.0%                                
320 Crystalline Beam (Neutron) 3 Weapon - Standoff Monster Energy Beams 40 0 0 30     Impact 128 75.0% 30.0% 2550 15.0% Full Length Beam 3 5000 1 0                                                     30.0% 78.0%                                
317 Crystalline Beam (Red Giant) 1 Weapon - Standoff Monster Energy Beams 40 0 0 30     Impact 88 0.0% 0.0% 1900 15.0% Full Length Beam 3 5000 1 0                                                     10.0% 72.0%                                
317 Crystalline Beam (Red Giant) 2 Weapon - Standoff Monster Energy Beams 40 0 0 30     Impact 110 0.0% 0.0% 2300 15.0% Full Length Beam 3 5000 1 0                                                     20.0% 74.0%                                
317 Crystalline Beam (Red Giant) 3 Weapon - Standoff Monster Energy Beams 40 0 0 30     Impact 130 0.0% 0.0% 2520 15.0% Full Length Beam 3 5000 1 0                                                     30.0% 76.0%                                
319 Crystalline Beam (Super Giant) 1 Weapon - Standoff Monster Energy Beams 40 0 0 30     Impact 112 0.0% 0.0% 2050 15.0% Full Length Beam 4 5000 1 0                                                     10.0% 74.0%                                
319 Crystalline Beam (Super Giant) 2 Weapon - Standoff Monster Energy Beams 40 0 0 30     Impact 140 0.0% 0.0% 2400 15.0% Full Length Beam 4 5000 1 0                                                     20.0% 76.0%                                
319 Crystalline Beam (Super Giant) 3 Weapon - Standoff Monster Energy Beams 40 0 0 30     Impact 168 0.0% 0.0% 2650 15.0% Full Length Beam 4 5000 1 0                                                     30.0% 78.0%                                
315 Crystalline Beam (White Dwarf) 1 Weapon - Standoff Monster Energy Beams 40 0 0 30     Impact 70 0.0% 0.0% 1650 15.0% Full Length Beam 3 5000 1 0                                                     10.0% 70.0%                                
315 Crystalline Beam (White Dwarf) 2 Weapon - Standoff Monster Energy Beams 40 0 0 30     Impact 88 0.0% 0.0% 2000 15.0% Full Length Beam 3 5000 1 0                                                     20.0% 72.0%                                
315 Crystalline Beam (White Dwarf) 3 Weapon - Standoff Monster Energy Beams 40 0 0 30     Impact 110 0.0% 0.0% 2400 15.0% Full Length Beam 3 5000 1 0                                                     30.0% 74.0%                                
322 Space Slug Gravion Pulse 1 Weapon - Area Monster Gravitic Beams 40 0 0 30     Impact 100 75.0% 30.0% 1200 20.0% Direct Fire 6 250 1 0 300 300 50 50 50 50 50 50                                     10.0% 42.0%                                
322 Space Slug Gravion Pulse 2 Weapon - Area Monster Gravitic Beams 40 0 0 30     Impact 140 75.0% 30.0% 1800 20.0% Direct Fire 5 250 1 0 300 300 70 70 70 70 70 70                                     20.0% 44.0%                                
322 Space Slug Gravion Pulse 3 Weapon - Area Monster Gravitic Beams 40 0 0 30     Impact 180 75.0% 30.0% 2400 20.0% Direct Fire 4 250 1 0 300 300 90 90 90 90 90 90                                     30.0% 46.0%                                
323 Ardilus Lightning Arc 1 Weapon - Ion Monster Ion Beams 40 0 0 30 30   Impact 24 25.0% -25.0% 1800 15.0% Full Length Beam 4.5 5000 3 1     24 24 24 24 24 24 24 24 0 0 1800 1 20.0% 0.0%                     10.0% 72.0%                                
323 Ardilus Lightning Arc 2 Weapon - Ion Monster Ion Beams 40 0 0 30 30   Impact 32 25.0% -25.0% 2400 15.0% Full Length Beam 4.5 5000 3 1     32 32 32 32 32 32 32 32 0 0 2400 1 20.0% 0.0%                     20.0% 74.0%                                
323 Ardilus Lightning Arc 3 Weapon - Ion Monster Ion Beams 40 0 0 30 30   Impact 48 25.0% -25.0% 3200 15.0% Full Length Beam 4.5 5000 3 1     48 48 48 48 48 48 48 48 0 0 3200 1 20.0% 0.0%                     30.0% 76.0%                                
391 Rift Beam 1 Weapon - Standoff Monster Ion Beams 40 0 0 30     Impact 360 75.0% 30.0% 3200 15.0% Full Length Beam 4 5000 1 0     75 75 75 75 75 75                                     10.0% 76.0%                                
391 Rift Beam 2 Weapon - Standoff Monster Ion Beams 40 0 0 30     Impact 440 75.0% 30.0% 3500 15.0% Full Length Beam 4 5000 1 0     90 90 90 90 90 90                                     20.0% 78.0%                                
391 Rift Beam 3 Weapon - Standoff Monster Ion Beams 40 0 0 30     Impact 550 75.0% 30.0% 3850 15.0% Full Length Beam 4 5000 1 0     110 110 110 110 110 110                                     30.0% 80.0%                                
324 Planetary Defense Battery 1 Weapon - Standoff PDF Interception Weapons 100 0 0 8 8   Impact 5 -20.0% 40.0% 3500 12.0% Direct Fire 2 350 4 0.1                 15 10 0 0 1750 0.63 15.0% 0.0%                     0.0% 64.0%                                
324 Planetary Defense Battery 2 Weapon - Standoff PDF Interception Weapons 100 0 0 8 8   Impact 6 -20.0% 40.0% 3850 12.0% Direct Fire 2 375 4 0.1                 18 12 0 0 1925 0.63 20.0% 0.0%                     0.0% 66.0%                                
324 Planetary Defense Battery 3 Weapon - Standoff PDF Interception Weapons 100 0 0 8 8   Impact 9 -20.0% 50.0% 4235 12.0% Direct Fire 2 400 4 0.1                 27 18 0 0 2118 0.63 30.0% 0.0%                     0.0% 70.0%                                
324 Planetary Defense Battery 4 Weapon - Standoff PDF Interception Weapons 100 0 0 8 8   Impact 12 -20.0% 50.0% 4670 12.0% Direct Fire 2 450 4 0.1                 36 24 0 0 2335 0.63 40.0% 0.0%                     0.0% 74.0%                                
153 Blocking Field Generator (PD) 1 Weapon - Intercept Point Deflectors (PD) 15 5 1 4 4   Impact 0 0.0% 0.0% 300 0.0% Full Length Beam 4 5000 1 0.1                 25 25 25 25 300 4 35.0% 0.0%                     20.0% 74.0%         4 4 2 2         2      
153 Blocking Field Generator (PD) 2 Weapon - Intercept Point Deflectors (PD) 15 5 1 4 4   Impact 0 0.0% 0.0% 400 0.0% Full Length Beam 4 5000 1 0.1                 30 30 30 30 400 4 40.0% 0.0%                     20.0% 76.0%         4 4 2 2         2      
178 Point Shield Generator (PD) 1 Weapon - Intercept Point Deflectors (PD) 15 5 1 6 6   Impact 0 0.0% 0.0% 500 0.0% Full Length Beam 4 5000 1 0.1                 50 50 50 50 500 4 50.0% 0.0%                     20.0% 76.0%         7 7 7 4         4      
178 Point Shield Generator (PD) 2 Weapon - Intercept Point Deflectors (PD) 15 5 1 6 6   Impact 0 0.0% 0.0% 500 0.0% Full Length Beam 4 5000 1 0.1                 60 60 60 60 500 4 55.0% 0.0%                     20.0% 76.0%         7 7 7 4         4      
390 Shakturi Psychic Amplifier 1 Weapon - Psychic Psychic Area Bomb 40 20 5 36   100 Area Effect 32 0.0% 0.0% 2200 20.0% Seeking 20 330 1 1 600 390                         10.0%                 15 0 10.0% 20.0% 40.0%                                
390 Shakturi Psychic Amplifier 2 Weapon - Psychic Psychic Area Bomb 40 20 5 38   120 Area Effect 36 0.0% 0.0% 2600 20.0% Seeking 20 350 1 1 680 420                         10.0%                 30 20 15.0% 20.0% 40.0%                                
390 Shakturi Psychic Amplifier 3 Weapon - Psychic Psychic Area Bomb 40 20 5 40   120 Area Effect 40 0.0% 0.0% 3000 20.0% Seeking 20 370 1 1 750 450                         10.0%                 60 35 25.0% 20.0% 40.0%                                
382 Hail Cannon (M) 1 Weapon - Close In Rail Guns 32 8 1 8 8   Impact 26 -20.0% 40.0% 1290 10.0% Direct Fire 4 425 2 0.75                 26 17 0 0 645 2.5 -20.0% 0.0% 2 2 2 4             -10.0% 64.0%                 8 16 16     8    
382 Hail Cannon (M) 2 Weapon - Close In Rail Guns 32 8 1 8 8   Impact 38 -20.0% 40.0% 1420 10.0% Direct Fire 4 425 2 0.75                 38 25 0 0 710 2.5 -20.0% 0.0% 2 2 2 4             -10.0% 68.0%                 8 16 16     8    
382 Hail Cannon (M) 3 Weapon - Close In Rail Guns 32 8 1 8 8   Impact 54 -20.0% 50.0% 1560 10.0% Direct Fire 4 425 2 0.75                 54 36 0 0 780 2.5 -20.0% 0.0% 3 3 3 6             -10.0% 72.0%                 8 16 16     8    
298 Hail Cannon (S) 1 Weapon - Close In Rail Guns 16 5 1 8 8   Impact 13 -20.0% 40.0% 1290 10.0% Direct Fire 4 425 2 0.75                 13 9 0 0 645 2.5 -20.0% 0.0% 0 0 0 0             -10.0% 64.0%                 4 8 8     4    
298 Hail Cannon (S) 2 Weapon - Close In Rail Guns 16 5 1 8 8   Impact 19 -20.0% 40.0% 1420 10.0% Direct Fire 4 425 2 0.75                 19 13 0 0 710 2.5 -20.0% 0.0% 1 1 1 2             -10.0% 68.0%                 4 8 8     4    
298 Hail Cannon (S) 3 Weapon - Close In Rail Guns 16 5 1 8 8   Impact 27 -20.0% 40.0% 1560 10.0% Direct Fire 4 425 2 0.75                 27 18 0 0 780 2.5 -20.0% 0.0% 1 1 1 2             -10.0% 72.0%                 4 8 8     4    
27 Heavy Rail Gun (L) 1 Weapon - Close In Rail Guns 40 12 3 14     Impact 52 -20.0% 40.0% 1450 10.0% Direct Fire 6 300 1 0                                 3 3 3 6             -10.0% 64.0%                 16 32 32     16    
27 Heavy Rail Gun (L) 2 Weapon - Close In Rail Guns 40 12 3 14     Impact 62 -20.0% 40.0% 1680 10.0% Direct Fire 6 375 1 0                                 4 4 4 8             -10.0% 66.0%                 16 32 32     16    
27 Heavy Rail Gun (L) 3 Weapon - Close In Rail Guns 40 12 3 14     Impact 74 -20.0% 40.0% 1930 10.0% Direct Fire 6 375 1 0                                 4 4 4 8             -10.0% 68.0%                 16 32 32     16    
6 Long Range Cannon (S) 1 Weapon - Close In Rail Guns 14 5 1 8 8   Impact 10 -20.0% 40.0% 800 10.0% Direct Fire 2.4 350 1 0                 5 3 0 0 400 3 -20.0% 0.0%                     -10.0% 60.0%                 4 4       4    
204 Rail Gun (M) 1 Weapon - Close In Rail Guns 26 8 2 7 7   Impact 11 -20.0% 40.0% 880 10.0% Direct Fire 2.2 350 2 0.25                 6 4 0 0 440 1.38 -20.0% 0.0% 0 0 0 0             -10.0% 62.0%                 12 12       12    
204 Rail Gun (M) 2 Weapon - Close In Rail Guns 26 8 2 7 7   Impact 13 -20.0% 40.0% 970 10.0% Direct Fire 2.2 350 2 0.25                 7 5 0 0 485 1.38 -20.0% 0.0% 0 0 0 0             -10.0% 64.0%                 12 12       12    
204 Rail Gun (M) 3 Weapon - Close In Rail Guns 26 8 2 7 7   Impact 16 -20.0% 40.0% 1120 10.0% Direct Fire 2.2 350 2 0.25                 8 5 0 0 560 1.38 -20.0% 0.0% 1 1 1 2             -10.0% 66.0%                 12 12       12    
204 Rail Gun (M) 4 Weapon - Close In Rail Guns 26 8 2 7 7   Impact 20 -20.0% 40.0% 1290 10.0% Direct Fire 2.2 375 2 0.25                 10 7 0 0 645 1.38 -20.0% 0.0% 1 1 1 2             -10.0% 68.0%                 12 12       12    
20 Rail Gun (S) 1 Weapon - Close In Rail Guns 13 5 1 7 7   Impact 11 -20.0% 40.0% 880 10.0% Direct Fire 2.2 350 1 0                 6 4 0 0 440 2.75 -20.0% 0.0% 0 0 0 0             -10.0% 62.0%                 6 6       6    
20 Rail Gun (S) 2 Weapon - Close In Rail Guns 13 5 1 7 7   Impact 13 -20.0% 40.0% 970 10.0% Direct Fire 2.2 350 1 0                 7 5 0 0 485 2.75 -20.0% 0.0% 0 0 0 0             -10.0% 64.0%                 6 6       6    
20 Rail Gun (S) 3 Weapon - Close In Rail Guns 13 5 1 7 7   Impact 16 -20.0% 40.0% 1120 10.0% Direct Fire 2.2 375 1 0                 8 5 0 0 560 2.75 -20.0% 0.0% 1 1 1 2             -10.0% 66.0%                 6 6       6    
20 Rail Gun (S) 4 Weapon - Close In Rail Guns 13 5 1 7 7   Impact 20 -20.0% 40.0% 1290 10.0% Direct Fire 2.2 375 1 0                 10 7 0 0 645 2.75 -20.0% 0.0% 1 1 1 2             -10.0% 68.0%                 6 6       6    
55 Forge Rail Battery (L) 1 Weapon - Standoff Rail Guns 70 12 3 20     Impact 60 -20.0% 50.0% 2700 0.0% Direct Fire 5 425 1 0                                 4 4 8 4             0.0% 70.0%                 28 56 56     28   56
55 Forge Rail Battery (L) 2 Weapon - Standoff Rail Guns 70 12 3 20     Impact 88 -20.0% 50.0% 3270 0.0% Direct Fire 5 475 1 0                                 5 5 10 5             0.0% 74.0%                 28 56 56     28   56
162 Forge Rail Battery (M) 1 Weapon - Standoff Rail Guns 39 8 2 10 10   Impact 24 -20.0% 50.0% 2180 0.0% Direct Fire 2.5 475 2 0.25                 12 12 0 0 1090 1.56 -10.0% 0.0% 1 1 2 1             0.0% 74.0%                 18 36 36     18   36
301 Heavy Rail Gun (M) 1 Weapon - Standoff Rail Guns 27 8 2 14 14   Impact 61 -20.0% 50.0% 1930 10.0% Direct Fire 8 375 1 0                 30 15 0 0 965 10 -20.0% 0.0% 4 4 4 8             -10.0% 68.0%                 12 24 24     12    
45 Hail Cannon (Ftr) 1 Weapon - Intercept Rail Guns (PD) 5 0 0 3 3   Impact 4 -20.0% 40.0% 390 15.0% Direct Fire 0.2 425 1 0                 8 5 0 0 390 0.2 25.0% 0.0%                     0.0% 64.0%                 2 4 4     2    
45 Hail Cannon (Ftr) 2 Weapon - Intercept Rail Guns (PD) 5 0 0 3 3   Impact 6 -20.0% 40.0% 430 15.0% Direct Fire 0.2 425 1 0                 12 8 0 0 430 0.2 35.0% 0.0%                     0.0% 68.0%                 2 4 4     2    
45 Hail Cannon (Ftr) 3 Weapon - Intercept Rail Guns (PD) 5 0 0 3 3   Impact 8 -20.0% 50.0% 470 15.0% Direct Fire 0.2 425 1 0                 16 11 0 0 470 0.2 45.0% 0.0%                     0.0% 72.0%                 2 4 4     2    
38 Linked Point Defense Battery (PD) 1 Weapon - Intercept Rail Guns (PD) 14 5 1 3 3   Impact 4 -20.0% 40.0% 780 12.0% Direct Fire 6.4 375 4 0.1                 16 11 0 0 780 1.6 20.0% 0.0%                     0.0% 66.0%                 2 5 5     2    
38 Linked Point Defense Battery (PD) 2 Weapon - Intercept Rail Guns (PD) 14 5 1 3 3   Impact 4 -20.0% 40.0% 860 12.0% Direct Fire 6.4 375 4 0.1                 16 16 0 0 860 1.6 25.0% 0.0%                     0.0% 68.0%                 2 5 5     2    
19 Point Defense Cannon (PD) 1 Weapon - Intercept Rail Guns (PD) 13 5 1 2.1 2.1   Impact 2 -20.0% 40.0% 580 12.0% Direct Fire 7 350 4 0.1                 8 5 0 0 580 1.75 10.0% 0.0%                     0.0% 62.0%                 3 3       3    
19 Point Defense Cannon (PD) 2 Weapon - Intercept Rail Guns (PD) 13 5 1 2.1 2.1   Impact 3 -20.0% 40.0% 630 12.0% Direct Fire 7 350 4 0.1                 12 9 0 0 630 1.75 15.0% 0.0%                     0.0% 64.0%                 3 3       3    
19 Point Defense Cannon (PD) 3 Weapon - Intercept Rail Guns (PD) 13 5 1 2.1 2.1   Impact 3 -20.0% 40.0% 730 12.0% Direct Fire 7 350 4 0.1                 12 9 0 0 730 1.75 20.0% 0.0%                     0.0% 66.0%                 3 3       3    
54 Terminator Autocannon Battery (PD) 1 Weapon - Intercept Rail Guns (PD) 12 5 1 3 3   Impact 4 -20.0% 50.0% 1040 12.0% Direct Fire 5.6 425 4 0.1                 16 11 0 0 1040 1.4 30.0% 0.0%                     0.0% 70.0%                 4 7 7     4   7
54 Terminator Autocannon Battery (PD) 2 Weapon - Intercept Rail Guns (PD) 12 5 1 3 3   Impact 5 -20.0% 50.0% 1260 12.0% Direct Fire 5.6 450 4 0.1                 20 13 0 0 1260 1.4 40.0% 0.0%                     0.0% 74.0%                 4 7 7     4   7
243 Planetary Cannon Battery 1 Weapon - Standoff Rail Guns (PDB) 150 0 0 14 14   Impact 64 -20.0% 40.0% 2800 5.0% Direct Fire 4 375 3 0.5                 32 21 0 0 2800 1.67 30.0% 0.0%                     0.0% 66.0%                                
243 Planetary Cannon Battery 2 Weapon - Standoff Rail Guns (PDB) 150 0 0 14 14   Impact 92 -20.0% 50.0% 3390 5.0% Direct Fire 4 425 3 0.5                 46 31 0 0 3390 1.67 40.0% 0.0%                     0.0% 68.0%                                
243 Planetary Cannon Battery 3 Weapon - Standoff Rail Guns (PDB) 150 0 0 14 14   Impact 130 -20.0% 50.0% 4110 5.0% Direct Fire 4 475 3 0.5                 65 44 0 0 4110 1.67 50.0% 0.0%                     0.0% 72.0%                                
199 Long Range Cannon (Ftr) 1 Weapon - Intercept Rail Guns (SF) 4 0 0 3 3   Impact 3 -20.0% 40.0% 240 15.0% Direct Fire 0.4 350 1 0                 6 4 0 0 240 0.4 15.0% 0.0%                     0.0% 60.0%                 2 2       2    
202 Rail Gun (Ftr) 1 Weapon - Intercept Rail Guns (SF) 4 0 0 3 3   Impact 3 -20.0% 40.0% 270 15.0% Direct Fire 0.3 350 1 0                 6 4 0 0 270 0.3 20.0% 0.0%                     0.0% 62.0%                 3 3       3    
202 Rail Gun (Ftr) 2 Weapon - Intercept Rail Guns (SF) 4 0 0 3 3   Impact 4 -20.0% 40.0% 290 15.0% Direct Fire 0.3 350 1 0                 8 5 0 0 290 0.3 25.0% 0.0%                     0.0% 64.0%                 3 3       3    
202 Rail Gun (Ftr) 3 Weapon - Intercept Rail Guns (SF) 4 0 0 3 3   Impact 5 -20.0% 40.0% 340 15.0% Direct Fire 0.3 375 1 0                 10 7 0 0 340 0.3 30.0% 0.0%                     0.0% 66.0%                 3 3       3    
202 Rail Gun (Ftr) 4 Weapon - Intercept Rail Guns (SF) 4 0 0 3 3   Impact 5 -20.0% 40.0% 390 15.0% Direct Fire 0.3 375 1 0                 10 7 0 0 390 0.3 35.0% 0.0%                     0.0% 68.0%                 3 3       3    
338 Terminator Autocannon (Ftr) 1 Weapon - Intercept Rail Guns (SF) 4 0 0 4 4   Impact 6 -20.0% 50.0% 430 15.0% Direct Fire 0.3 425 1 0                 12 8 0 0 430 0.3 40.0% 0.0%                     0.0% 70.0%                 4 7 7     4   7
338 Terminator Autocannon (Ftr) 2 Weapon - Intercept Rail Guns (SF) 4 0 0 4 4   Impact 7 -20.0% 50.0% 520 15.0% Direct Fire 0.3 450 1 0                 14 14 0 0 520 0.3 50.0% 0.0%                     0.0% 74.0%                 4 7 7     4   7
18 Atomic Devastator (L) 1 Weapon - Bombard Surface Bombs 40 12 3 20     Impact 0 0.0% 0.0% 2000 0.0% Seeking 6.5 200 1 0                                 20 4 2 4             0.0% 52.0%                   24   24        
18 Atomic Devastator (L) 2 Weapon - Bombard Surface Bombs 40 12 3 20     Impact 0 0.0% 0.0% 2000 0.0% Seeking 6.5 250 1 0                                 30 8 4 6             0.0% 54.0%                   24   24        
18 Atomic Devastator (L) 3 Weapon - Bombard Surface Bombs 40 12 3 20     Impact 0 0.0% 0.0% 2000 0.0% Seeking 6.5 300 1 0                                 40 12 6 8             0.0% 56.0%                   24   24        
70 Continent Exterminator (L) 1 Weapon - Bombard Surface Bombs 70 12 3 100     Impact 0 0.0% 0.0% 4000 0.0% Seeking 10 500 1 0                                 100 32 48 8             0.0% 66.0%             80     80 80 80        
36 Neutron Exterminator (L) 1 Weapon - Bombard Surface Bombs 60 12 3 80     Impact 0 0.0% 0.0% 2250 0.0% Seeking 8 350 1 0                                 50 4 12 4             0.0% 56.0%             40     40 40 40        
36 Neutron Exterminator (L) 2 Weapon - Bombard Surface Bombs 60 12 3 80     Impact 0 0.0% 0.0% 2500 0.0% Seeking 8 400 1 0                                 60 8 18 4             0.0% 60.0%             40     40 40 40        
36 Neutron Exterminator (L) 3 Weapon - Bombard Surface Bombs 60 12 3 80     Impact 0 0.0% 0.0% 2750 0.0% Seeking 8 450 1 0                                 70 12 24 4             0.0% 64.0%             40     40 40 40        
77 Planetary Exterminator (X) 1 Weapon - Bombard Surface Bombs 100 12 3 100     Impact 0 0.0% 0.0% 4500 0.0% Seeking 30 500 1 0                                 100 100 500 24             0.0% 70.0%             192     192 192 192        
59 Epsilon Torpedo (M) 1 Weapon - Standoff Torpedoes 30 8 2 30 30   Impact 35 40.0% -40.0% 1680 25.0% Seeking 12 350 2 0.25                 17 17 0 0 840 7.5 -10.0% 0.0% 4 4 2 2             0.0% 52.0%   12                   6        
59 Epsilon Torpedo (M) 2 Weapon - Standoff Torpedoes 30 8 2 30 30   Impact 44 40.0% -40.0% 2010 25.0% Seeking 12 350 2 0.25                 22 22 0 0 1005 7.5 -10.0% 0.0% 4 4 2 2             0.0% 54.0%   12                   6        
59 Epsilon Torpedo (M) 3 Weapon - Standoff Torpedoes 30 8 2 30 30   Impact 55 40.0% -40.0% 2510 25.0% Seeking 12 350 2 0.25                 27 27 0 0 1255 7.5 -10.0% 0.0% 6 6 3 3             0.0% 56.0%   12                   6        
15 Epsilon Torpedo (S) 1 Weapon - Standoff Torpedoes 15 5 1 30 30   Impact 35 40.0% -40.0% 1680 25.0% Seeking 12 350 1 0                 17 17 0 0 840 15 -10.0% 0.0% 4 4 2 2             0.0% 52.0%   6                   3        
15 Epsilon Torpedo (S) 2 Weapon - Standoff Torpedoes 15 5 1 30 30   Impact 44 40.0% -40.0% 2010 25.0% Seeking 12 350 1 0                 22 22 0 0 1005 15 -10.0% 0.0% 4 4 2 2             0.0% 54.0%   6                   3        
15 Epsilon Torpedo (S) 3 Weapon - Standoff Torpedoes 15 5 1 30 30   Impact 55 40.0% -40.0% 2510 25.0% Seeking 12 350 1 0                 27 27 0 0 1255 15 -10.0% 0.0% 6 6 3 3             0.0% 56.0%   6                   3        
161 Firestorm Torpedo (L) 1 Weapon - Standoff Torpedoes 51 12 3 156     Impact 308 60.0% -20.0% 3650 20.0% Seeking 22 400 1 0                                 40 40 40 40             0.0% 62.0% 32 32   64     64         64        
161 Firestorm Torpedo (L) 2 Weapon - Standoff Torpedoes 51 12 3 104     Impact 400 60.0% -20.0% 4375 20.0% Seeking 22 400 1 0                                 52 52 52 52             0.0% 64.0% 32 32   64     64         64        
236 Firestorm Torpedo (M) 1 Weapon - Standoff Torpedoes 34 8 2 52 52   Impact 40 60.0% -20.0% 2200 25.0% Seeking 14 300 2 0.25                 20 20 0 0 1100 8.75 -10.0% 0.0% 4 4 2 2             0.0% 54.0% 16 8                   8        
236 Firestorm Torpedo (M) 2 Weapon - Standoff Torpedoes 34 8 2 52 52   Impact 68 60.0% -20.0% 2670 25.0% Seeking 12 325 2 0.25                 34 34 0 0 1335 7.5 -10.0% 0.0% 8 8 4 4             0.0% 58.0% 16 8                   8        
236 Firestorm Torpedo (M) 3 Weapon - Standoff Torpedoes 34 8 2 52 52   Impact 77 60.0% -20.0% 2920 20.0% Seeking 11 400 2 0.25                 50 50 0 0 1460 6.88 -10.0% 0.0% 10 10 5 5             0.0% 62.0% 16 8                   8        
236 Firestorm Torpedo (M) 4 Weapon - Standoff Torpedoes 34 8 2 52 52   Impact 100 60.0% -20.0% 3500 20.0% Seeking 11 400 2 0.25                 50 50 0 0 1750 6.88 -10.0% 0.0% 12 12 6 6             0.0% 64.0% 16 8                   8        
235 Firestorm Torpedo (S) 1 Weapon - Standoff Torpedoes 17 5 1 52 52   Impact 40 60.0% -20.0% 2200 25.0% Seeking 14 300 1 0                 20 20 0 0 1100 17.5 -10.0% 0.0% 4 4 2 2             0.0% 54.0% 8 4                   4        
235 Firestorm Torpedo (S) 2 Weapon - Standoff Torpedoes 17 5 1 52 52   Impact 68 60.0% -20.0% 2670 25.0% Seeking 12 325 1 0                 34 34 0 0 1335 15 -10.0% 0.0% 8 8 4 4             0.0% 58.0% 8 4                   4        
235 Firestorm Torpedo (S) 3 Weapon - Standoff Torpedoes 17 5 1 52 52   Impact 77 60.0% -20.0% 2920 20.0% Seeking 11 400 1 0                 39 39 0 0 1460 13.75 -10.0% 0.0% 10 10 5 5             0.0% 62.0% 8 4                   4        
235 Firestorm Torpedo (S) 4 Weapon - Standoff Torpedoes 17 5 1 52 52   Impact 100 60.0% -20.0% 3500 20.0% Seeking 11 400 1 0                 50 50 0 0 1750 13.75 -10.0% 0.0% 12 12 6 6             0.0% 64.0% 8 4                   4        
329 Plasma Thunderbolt (L) 1 Weapon - Standoff Torpedoes 45 12 3 58 58   Impact 232 40.0% -40.0% 5000 18.0% Seeking 20 450 1 0                 28 28 0 0 2500 25 -10.0% 0.0% 30 30 15 15             0.0% 62.0% 32 32   64     64         64        
330 Plasma Thunderbolt (M) 1 Weapon - Standoff Torpedoes 30 8 2 42 42   Impact 92 40.0% -40.0% 3900 18.0% Seeking 10 450 1 0                 46 46 0 0 1950 12.5 -10.0% 0.0% 12 12 6 6             0.0% 60.0% 14 14   28     28         28        
330 Plasma Thunderbolt (M) 2 Weapon - Standoff Torpedoes 30 8 2 58 58   Impact 116 40.0% -40.0% 4680 18.0% Seeking 10 450 1 0                 58 58 0 0 2340 12.5 -10.0% 0.0% 14 14 7 7             0.0% 62.0% 14 14   28     28         28        
48 Plasma Thunderbolt (S) 1 Weapon - Standoff Torpedoes 15 5 1 21 21   Impact 46 40.0% -40.0% 3900 18.0% Seeking 10 450 1 0                 23 23 0 0 1950 12.5 -10.0% 0.0% 6 6 3 3             0.0% 60.0% 7 7   14     14         14        
48 Plasma Thunderbolt (S) 2 Weapon - Standoff Torpedoes 15 5 1 29 29   Impact 58 40.0% -40.0% 4680 18.0% Seeking 10 450 1 0                 29 29 0 0 2340 12.5 -10.0% 0.0% 6 6 3 3             0.0% 62.0% 7 7   14     14         14        
4 Plasma Torpedo (S) 1 Weapon - Standoff Torpedoes 15 5 1 28 28   Impact 25 40.0% -40.0% 1400 25.0% Seeking 14 300 1 0                 15 15 0 0 700 17.5 -10.0% 0.0% 2 2 1 2             0.0% 50.0%   4                   2        
253 Pulse Torpedo (L) 1 Weapon - Standoff Torpedoes 54 12 3 40     Impact 78 40.0% -40.0% 3510 20.0% Seeking 22 350 2 0.25                                 10 10 5 5             0.0% 54.0% 32 16                   16        
253 Pulse Torpedo (L) 2 Weapon - Standoff Torpedoes 54 12 3 40     Impact 130 40.0% -40.0% 4500 20.0% Seeking 22 350 2 0.25                                 16 16 8 8             0.0% 58.0% 32 16                   16        
253 Pulse Torpedo (L) 3 Weapon - Standoff Torpedoes 54 12 3 40     Impact 220 40.0% -40.0% 4500 20.0% Seeking 22 350 2 0.25                                 28 28 14 14             0.0% 62.0% 32 16                   16        
258 Pulse Torpedo (M) 1 Weapon - Standoff Torpedoes 36 8 2 40 40   Impact 39 40.0% -40.0% 2340 20.0% Seeking 11 350 2 0.25                 19 19 0 0 1170 6.88 -10.0% 0.0% 4 4 2 2             0.0% 54.0% 16 8                   8        
258 Pulse Torpedo (M) 2 Weapon - Standoff Torpedoes 36 8 2 40 40   Impact 65 40.0% -40.0% 3360 20.0% Seeking 11 350 2 0.25                 32 32 0 0 1680 6.88 -10.0% 0.0% 8 8 4 4             0.0% 58.0% 16 8                   8        
258 Pulse Torpedo (M) 3 Weapon - Standoff Torpedoes 36 8 2 40 40   Impact 110 40.0% -40.0% 4500 20.0% Seeking 11 350 2 0.25                 55 55 0 0 2250 6.88 -10.0% 0.0% 14 14 7 7             0.0% 62.0% 16 8                   8        
342 Pulse Torpedo (S) 1 Weapon - Standoff Torpedoes 18 5 1 40 40   Impact 39 40.0% -40.0% 2340 20.0% Seeking 11 350 1 0                 19 19 0 0 1170 13.75 -10.0% 0.0% 4 4 2 2             0.0% 54.0% 8 4                   4        
342 Pulse Torpedo (S) 2 Weapon - Standoff Torpedoes 18 5 1 40 40   Impact 65 40.0% -40.0% 3360 20.0% Seeking 11 350 1 0                 32 32 0 0 1680 13.75 -10.0% 0.0% 8 8 4 4             0.0% 58.0% 8 4                   4        
342 Pulse Torpedo (S) 3 Weapon - Standoff Torpedoes 18 5 1 40 40   Impact 110 40.0% -40.0% 4500 20.0% Seeking 11 350 1 0                 55 55 0 0 2250 13.75 -10.0% 0.0% 14 14 7 7             0.0% 62.0% 8 4                   4        
331 Quantum Shard (L) 1 Weapon - Standoff Torpedoes 54 12 3 50     Impact 296 40.0% -30.0% 5000 15.0% Seeking 20 475 1 0                                 38 38 19 19             0.0% 64.0% 36 36   72     72         72        
331 Quantum Shard (L) 2 Weapon - Standoff Torpedoes 54 12 3 50     Impact 352 40.0% -30.0% 5000 15.0% Seeking 18 500 1 0                                 46 46 23 23             0.0% 66.0% 36 36   72     72         72        
333 Quantum Shard (M) 1 Weapon - Standoff Torpedoes 36 8 2 25 25   Impact 74 40.0% -30.0% 4400 15.0% Seeking 10 475 2 0.25                 37 37 0 0 2200 6.25 -10.0% 0.0% 8 8 4 4             0.0% 64.0% 18 18   36     36         36        
333 Quantum Shard (M) 2 Weapon - Standoff Torpedoes 36 8 2 25 25   Impact 88 40.0% -30.0% 4800 15.0% Seeking 10 500 2 0.25                 44 44 0 0 2400 6.25 -10.0% 0.0% 10 10 5 5             0.0% 66.0% 18 18   36     36         36        
332 Quantum Shard (S) 1 Weapon - Standoff Torpedoes 18 5 1 25 25   Impact 74 40.0% -30.0% 4400 15.0% Seeking 10 475 1 0                 37 37 0 0 2200 12.5 -10.0% 0.0% 8 8 4 4             0.0% 64.0% 9 9   18     18         18        
332 Quantum Shard (S) 2 Weapon - Standoff Torpedoes 18 5 1 25 25   Impact 88 40.0% -30.0% 4800 15.0% Seeking 10 500 1 0                 44 44 0 0 2400 12.5 -10.0% 0.0% 10 10 5 5             0.0% 66.0% 9 9   18     18         18        
297 Shockwave Torpedo (L) 1 Weapon - Standoff Torpedoes 56 12 3 104     Impact 164 40.0% -40.0% 3740 20.0% Seeking 16 325 1 0                             -10.0%   20 20 10 10             0.0% 58.0% 24 24   48               48        
297 Shockwave Torpedo (L) 2 Weapon - Standoff Torpedoes 56 12 3 104     Impact 192 40.0% -40.0% 4300 20.0% Seeking 16 325 1 0                             -10.0%   24 24 12 12             0.0% 60.0% 24 24   48               48        
297 Shockwave Torpedo (L) 3 Weapon - Standoff Torpedoes 56 12 3 104     Impact 250 40.0% -40.0% 4600 20.0% Seeking 16 325 1 0                             -10.0%   32 32 16 16             0.0% 62.0% 24 24   48               48        
34 Shockwave Torpedo (M) 1 Weapon - Standoff Torpedoes 28 8 2 52 52   Impact 58 40.0% -40.0% 2260 20.0% Seeking 8 300 1 0                 29 29 0 0 1130 10 -10.0% 0.0% 6 6 3 3             0.0% 56.0% 20 10                   20        
34 Shockwave Torpedo (M) 2 Weapon - Standoff Torpedoes 28 8 2 52 52   Impact 82 40.0% -40.0% 2490 20.0% Seeking 8 325 1 0                 41 41 0 0 1245 10 -10.0% 0.0% 10 10 5 5             0.0% 58.0% 20 10                   20        
34 Shockwave Torpedo (M) 3 Weapon - Standoff Torpedoes 28 8 2 52 52   Impact 96 40.0% -40.0% 2900 20.0% Seeking 8 325 1 0                 48 48 0 0 1450 10 -10.0% 0.0% 12 12 6 6             0.0% 60.0% 20 10                   20        
34 Shockwave Torpedo (M) 4 Weapon - Standoff Torpedoes 28 8 2 52 52   Impact 125 40.0% -40.0% 3480 20.0% Seeking 8 325 1 0                 67 67 0 0 1740 10 -10.0% 0.0% 16 16 8 8             0.0% 62.0% 20 10                   20        
399 Super Firestorm Torpedo (X) 1 Weapon - Standoff Torpedoes 150 12 3 500     Impact 1900000 35.0% 0.0% 9400 1.0% Seeking 180 1200 1 0                                 1300 1300 1300 1300             -30.0% 86.0%         96 96 192       192 96        
397 Super Inferno Torpedo (X) 1 Weapon - Standoff Torpedoes 150 12 3 500     Impact 2000000 35.0% 0.0% 10000 1.0% Seeking 180 1200 1 0                                 1300 1300 1300 1300             -30.0% 86.0%         96 96 192       192 96        
75 Supernova Torpedo (X) 1 Weapon - Standoff Torpedoes 70 12 3 50     Impact 500 40.0% -20.0% 5000 15.0% Seeking 20 600 1 0                                 66 66 33 33             0.0% 70.0% 96 96   192     192         192        
229 Velocity Shard (M) 1 Weapon - Standoff Torpedoes 26 8 2 36 36   Impact 40 40.0% -40.0% 3000 15.0% Seeking 14 400 2 0.25                 20 20 0 0 1500 8.75 -10.0% 0.0% 4 4 2 2             0.0% 56.0% 20 10                   20        
229 Velocity Shard (M) 2 Weapon - Standoff Torpedoes 26 8 2 36 36   Impact 45 40.0% -40.0% 3600 15.0% Seeking 14 425 2 0.5                 22 22 0 0 1800 8.75 -10.0% 0.0% 6 6 3 3             0.0% 58.0% 20 10                   20        
229 Velocity Shard (M) 3 Weapon - Standoff Torpedoes 26 8 2 36 36   Impact 50 40.0% -40.0% 4300 15.0% Seeking 14 450 2 0.5                 25 25 0 0 2150 8.75 -10.0% 0.0% 6 6 3 3             0.0% 60.0% 20 10                   20        
229 Velocity Shard (M) 4 Weapon - Standoff Torpedoes 26 8 2 36 36   Impact 55 40.0% -40.0% 5160 15.0% Seeking 14 475 2 0.5                 27 27 0 0 2580 8.75 -10.0% 0.0% 6 6 3 3             0.0% 62.0% 20 10                   20        
35 Velocity Shard (S) 1 Weapon - Standoff Torpedoes 13 5 1 36 36   Impact 40 40.0% -40.0% 3000 15.0% Seeking 14 400 1 0                 20 20 0 0 1500 17.5 -10.0% 0.0% 4 4 2 2             0.0% 56.0% 10 5                   10        
35 Velocity Shard (S) 2 Weapon - Standoff Torpedoes 13 5 1 36 36   Impact 45 40.0% -40.0% 3600 15.0% Seeking 14 425 1 0                 22 22 0 0 1800 17.5 -10.0% 0.0% 6 6 3 3             0.0% 58.0% 10 5                   10        
35 Velocity Shard (S) 3 Weapon - Standoff Torpedoes 13 5 1 36 36   Impact 50 40.0% -40.0% 4300 15.0% Seeking 14 450 1 0                 25 25 0 0 2150 17.5 -10.0% 0.0% 6 6 3 3             0.0% 60.0% 10 5                   10        
35 Velocity Shard (S) 4 Weapon - Standoff Torpedoes 13 5 1 36 36   Impact 55 40.0% -40.0% 5160 15.0% Seeking 14 475 1 0                 27 27 0 0 2580 17.5 -10.0% 0.0% 6 6 3 3             0.0% 62.0% 10 5                   10        
328 Planetary Torpedo Launcher 1 Weapon - Standoff Torpedoes (PDB) 150 0 0 72 72   Impact 50 40.0% -40.0% 5200 11.0% Seeking 7.5 350 4 0.25                 25 25 0 0 7500 2.34 40.0% 0.0%                     0.0% 56.0%                                
328 Planetary Torpedo Launcher 2 Weapon - Standoff Torpedoes (PDB) 150 0 0 72 72   Impact 84 40.0% -40.0% 7500 10.0% Seeking 7.5 450 4 0.25                 42 42 0 0 7500 2.34 40.0% 0.0%                     0.0% 60.0%                                
328 Planetary Torpedo Launcher 3 Weapon - Standoff Torpedoes (PDB) 150 0 0 72 72   Impact 128 40.0% -40.0% 9000 10.0% Seeking 7 475 4 0.25                 64 64 0 0 9000 2.19 50.0% 0.0%                     0.0% 60.0%                                
198 Epsilon Torpedo (Ftr) 1 Weapon - Close In Torpedoes (SF) 6 0 0 12 12   Impact 11 40.0% -40.0% 680 38.0% Seeking 1.2 350 1 0                 11 11 0 0 680 1.2 25.0% 0.0%                     10.0% 54.0% 4 2                   2        
198 Epsilon Torpedo (Ftr) 2 Weapon - Close In Torpedoes (SF) 6 0 0 12 12   Impact 14 40.0% -40.0% 750 38.0% Seeking 1.2 350 1 0                 12 12 0 0 750 1.2 30.0% 0.0%                     10.0% 56.0% 4 2                   2        
24 Firestorm Torpedo (Ftr) 1 Weapon - Close In Torpedoes (SF) 6 0 0 21 21   Impact 10 60.0% -20.0% 660 38.0% Seeking 1.4 300 1 0                 10 10 0 0 660 1.4 25.0% 0.0%                     10.0% 54.0% 4 2                   2        
24 Firestorm Torpedo (Ftr) 2 Weapon - Close In Torpedoes (SF) 6 0 0 21 21   Impact 17 60.0% -20.0% 800 38.0% Seeking 1.2 325 1 0                 17 17 0 0 800 1.2 35.0% 0.0%                     10.0% 58.0% 4 2                   2        
24 Firestorm Torpedo (Ftr) 3 Weapon - Close In Torpedoes (SF) 6 0 0 21 21   Impact 20 60.0% -20.0% 880 30.0% Seeking 1.1 400 1 0                 20 20 0 0 880 1.1 45.0% 0.0%                     10.0% 62.0% 4 2                   2        
24 Firestorm Torpedo (Ftr) 4 Weapon - Close In Torpedoes (SF) 6 0 0 21 21   Impact 25 60.0% -20.0% 1140 30.0% Seeking 1.1 400 1 0                 25 25 0 0 1140 1.1 50.0% 0.0%                     10.0% 64.0% 4 2                   2        
393 Inferno Torpedo (Ftr) 1 Weapon - Close In Torpedoes (SF) 6 0 0 21 21   Impact 25 60.0% -20.0% 1140 30.0% Seeking 1.1 400 1 0                 25 25 0 0 1140 1.1 55.0% 0.0%                     10.0% 64.0% 5 5   10     10         10        
296 Pulse Torpedo (Ftr) 1 Weapon - Close In Torpedoes (SF) 6 0 0 16 16   Impact 10 40.0% -40.0% 700 30.0% Seeking 1.1 350 1 0                 10 10 0 0 700 1.1 15.0% 0.0%                     0.0% 54.0% 4 2                   2        
296 Pulse Torpedo (Ftr) 2 Weapon - Close In Torpedoes (SF) 6 0 0 16 16   Impact 16 40.0% -40.0% 1010 30.0% Seeking 1.1 350 1 0                 16 16 0 0 1010 1.1 25.0% 0.0%                     0.0% 58.0% 4 2                   2        
296 Pulse Torpedo (Ftr) 3 Weapon - Close In Torpedoes (SF) 6 0 0 16 16   Impact 28 40.0% -40.0% 1350 30.0% Seeking 1.1 350 1 0                 28 28 0 0 1350 1.1 35.0% 0.0%                     0.0% 62.0% 4 2                   2        
63 Quantum Shard (Ftr) 1 Weapon - Close In Torpedoes (SF) 6 0 0 10 10   Impact 18 40.0% -30.0% 1320 23.0% Seeking 1 475 1 0                 18 18 0 0 1320 1 50.0% 0.0%                     10.0% 64.0% 4 4   9     9         9        
63 Quantum Shard (Ftr) 2 Weapon - Close In Torpedoes (SF) 6 0 0 10 10   Impact 22 40.0% -30.0% 1440 23.0% Seeking 1 500 1 0                 22 22 0 0 1440 1 55.0% 0.0%                     10.0% 66.0% 4 4   9     9         9        
295 Velocity Shard (Ftr) 1 Weapon - Close In Torpedoes (SF) 6 0 0 14 14   Impact 11 40.0% -40.0% 1080 23.0% Seeking 1.4 425 1 0                 11 11 0 0 1080 1.4 35.0% 0.0%                     10.0% 58.0% 3 3   6               6        
295 Velocity Shard (Ftr) 2 Weapon - Close In Torpedoes (SF) 6 0 0 14 14   Impact 12 40.0% -40.0% 1290 23.0% Seeking 1.4 450 1 0                 12 12 0 0 1290 1.4 40.0% 0.0%                     10.0% 60.0% 3 3   6               6        
295 Velocity Shard (Ftr) 3 Weapon - Close In Torpedoes (SF) 6 0 0 14 14   Impact 14 40.0% -40.0% 1550 23.0% Seeking 1.4 475 1 0                 14 14 0 0 1550 1.4 45.0% 0.0%                     10.0% 62.0% 3 3   6               6        
396 Inferno Torpedo (L) 1 Weapon - Standoff Torpedoes (SF) 51 12 3 104     Impact 400 60.0% -20.0% 3800 20.0% Seeking 22 400 1 0                                 52 52 52 52             0.0% 64.0% 40 40   80     80         80        
395 Inferno Torpedo (M) 1 Weapon - Standoff Torpedoes (SF) 34 8 2 52 52   Impact 100 60.0% -20.0% 3500 20.0% Seeking 11 400 2 0.25                 50 50 0 0 1100 8.75 -10.0% 0.0% 12 12 6 6             0.0% 64.0% 20 20   40     40         40        
394 Inferno Torpedo (S) 1 Weapon - Standoff Torpedoes (SF) 17 5 1 52 52   Impact 100 60.0% -20.0% 3500 20.0% Seeking 11 400 1 0                 50 50 0 0 1100 17.5 -10.0% 0.0% 12 12 6 6             0.0% 64.0% 10 10   20     20         20        
414 Constrictor Beam (S) 1 Tractor Beam Tractor Beams 15 4 1 40     Impact 0     2375   Full Length Beam 4 900                                             53 7 3.5       0.0% 0.0%     8 8                        
414 Constrictor Beam (S) 2 Tractor Beam Tractor Beams 15 4 1 40     Impact 0     2500   Full Length Beam 4 1000                                             67 7 3.5       0.0% 0.0%     8 8                        
414 Constrictor Beam (S) 3 Tractor Beam Tractor Beams 15 4 1 40     Impact 0     2660   Full Length Beam 4 1100                                             86 7 3.5       0.0% 0.0%     8 8                        
313 Grapple Beam (S) 1 Tractor Beam Tractor Beams 15 4 1 28     Impact 0     3080   Full Length Beam 4 900                                             40 8 3.5       0.0% 0.0%     8 8                        
313 Grapple Beam (S) 2 Tractor Beam Tractor Beams 15 4 1 28     Impact 0     3860   Full Length Beam 4 1000                                             48 8 3.5       0.0% 0.0%     8 8                        
313 Grapple Beam (S) 3 Tractor Beam Tractor Beams 15 4 1 28     Impact 0     4800   Full Length Beam 4 1100                                             60 8 3.5       0.0% 0.0%     8 8                        
67 Gravitic Control Beam (S) 1 Tractor Beam Tractor Beams 10 4 1 30     Impact 0     3220   Full Length Beam 4 1200                                             100 6 3.5       0.0% 0.0%     20 20                        
44 High Power Tractor Beam (S) 1 Tractor Beam Tractor Beams 15 4 1 34     Impact 0     2500   Full Length Beam 4 900                                             44 7 3.5       0.0% 0.0%     8 8                        
44 High Power Tractor Beam (S) 2 Tractor Beam Tractor Beams 15 4 1 34     Impact 0     2640   Full Length Beam 4 1000                                             56 7 3.5       0.0% 0.0%     8 8                        
44 High Power Tractor Beam (S) 3 Tractor Beam Tractor Beams 15 4 1 34     Impact 0     2800   Full Length Beam 4 1100                                             72 7 3.5       0.0% 0.0%     8 8                        
43 Long Range Tractor Beam (S) 1 Tractor Beam Tractor Beams 15 4 1 28     Impact 0     2880   Full Length Beam 4 900                                             40 9 3.5       0.0% 0.0%     8 8                        
43 Long Range Tractor Beam (S) 2 Tractor Beam Tractor Beams 15 4 1 28     Impact 0     3460   Full Length Beam 4 1000                                             48 9 3.5       0.0% 0.0%     8 8                        
43 Long Range Tractor Beam (S) 3 Tractor Beam Tractor Beams 15 4 1 28     Impact 0     4200   Full Length Beam 4 1100                                             60 9 3.5       0.0% 0.0%     8 8                        
23 Tractor Beam (M) 1 Tractor Beam Tractor Beams 20 4 2 28     Impact 0     2000   Full Length Beam 4 750                                             20 12 3.5       0.0% 0.0%     8                          
23 Tractor Beam (M) 2 Tractor Beam Tractor Beams 20 4 2 28     Impact 0     2400   Full Length Beam 4 825                                             30 10 3.5       0.0% 0.0%     8                          
314 Planetary Gravitic Net 1 Tractor Beam Tractor Beams (PDB) 150 0 0 50     Impact 0     4000   Full Length Beam 4 1000                                             120 8 3.5       0.0% 0.0%                                
314 Planetary Gravitic Net 2 Tractor Beam Tractor Beams (PDB) 150 0 0 50     Impact 0     6000   Full Length Beam 4 1100                                             160 7 3.5       0.0% 0.0%